Hello to all! I am trying to make my diy ffb rhino ( Winger ) to work with IL2 sturmovik and have an issue with that. I only use ffb configurator not telemffb yet and i am loosing spring tension effect while trying to fly in IL2. I have enabled ffb inside il2 and when i disable it i am not loosing spring effect from my ffb rhino joystick. I have read somewhere else for another guy facing the same issue. I also face regular il2 crashes ( game suddenly stops and throws me out) when i use diy rhino ffb. Any solution to this? Thanks!
β 200mm Flightstick Extension β "S-Curve" perfect for center mount setups β Increased Precision and Smoother Handling β Β Allows for Offset Grip Rotation - Perfect for Center Mounted Setups β Β Includes Cable Extension β Metal Construction
I somehow destroyed the threads on my 20 mm Virpil extension. Suspecting itβs not up to handling the forces of the rhino. Ordered a 10 mm straight extension now to see if it will hold. So word of warning there, even though the gooseneck looks awesome and feels good.
I don't have any problem with it. But I don't use my Rhino as a muscle training machine. I like to have feedback not Arm wrestling. But that is personal taste.
Try to tighten the screws that connect virpil extension with the top of the extension with the threads... it's two separate parts and can get loose... I lost a few months of trying to tighten tge stick better to not have clinging left right... in the end, it was all about the top of the extension and not the threads or the grip...
Oh snap. Iβll look into that. Can remember a screw on top. Somehow the grip started flopping to either side just a bit - like there was some play introduced. Extremely annoying.
Guys, the 200mm extension has two connecting pieces screwed in on either side. Those screws can become loose. Retighten them with some loctide. Also the TM grip (if used) has some annoying play in itself. If anybody has a problem with that, I can help.
In flight... it tends to get this springy oscilation effect that seems to increase in force with every swing... something like microphony... just didn't hold it strong enough... slipped... hit the edge and the weight of the warthog grip was too much...
There is really No reason Not to use telemffb. In fact thats where all the effects goodness cones from. You only Strip yourself of a big chunk of immersion and customisability effects wise by Not using telemffb
It just feels like iβm constantly having to rebind my buttons. Even after manually saving profiles inside dcs to the FFB. For instance i got in yesterday and after loading in a new profile on the config and starting up telemffb for the first time, all of my keybinds were gone in the KW and actually a few were bound to things i never bound nor would ever imagine binding them to. For instance the collective axis was bound to my left and right directions on my trim hat switch.
I just figured maybe there was something on my end that was causing the keybinds to keep getting changed.
Check the the DCS input configuration files, maybe different Rhino profiles change the device ident and the game recognizes as a different joystick? You can copy-paste the content from the lua files manually to restore the keybindings.
Yea i have a few buddies that have the NLR rig and they all have AT LEAST 2-3 decent complaints about it. That being said iβve never sat in one so canβt say from experience.
on the other hand, MTM Chair costs 1 grand, while "Boeing" !LOL! branded NLR is like 300-400. Even tho MTM prices are biting, there is quality and expandability there, with NLR you locked into some bodge and figuring out how to overcome issues, it's not worth your time
it's the chair that makes a difference... you as virtual pilot/racer have only 3 contact points on rig: - the butt aka the chair - hands aka the Rhino - foot aka the pedals