Try to tighten the screws that connect virpil extension with the top of the extension with the threads... it's two separate parts and can get loose... I lost a few months of trying to tighten tge stick better to not have clinging left right... in the end, it was all about the top of the extension and not the threads or the grip...
Oh snap. I’ll look into that. Can remember a screw on top. Somehow the grip started flopping to either side just a bit - like there was some play introduced. Extremely annoying.
Guys, the 200mm extension has two connecting pieces screwed in on either side. Those screws can become loose. Retighten them with some loctide. Also the TM grip (if used) has some annoying play in itself. If anybody has a problem with that, I can help.
In flight... it tends to get this springy oscilation effect that seems to increase in force with every swing... something like microphony... just didn't hold it strong enough... slipped... hit the edge and the weight of the warthog grip was too much...
There is really No reason Not to use telemffb. In fact thats where all the effects goodness cones from. You only Strip yourself of a big chunk of immersion and customisability effects wise by Not using telemffb
It just feels like i’m constantly having to rebind my buttons. Even after manually saving profiles inside dcs to the FFB. For instance i got in yesterday and after loading in a new profile on the config and starting up telemffb for the first time, all of my keybinds were gone in the KW and actually a few were bound to things i never bound nor would ever imagine binding them to. For instance the collective axis was bound to my left and right directions on my trim hat switch.
I just figured maybe there was something on my end that was causing the keybinds to keep getting changed.
Check the the DCS input configuration files, maybe different Rhino profiles change the device ident and the game recognizes as a different joystick? You can copy-paste the content from the lua files manually to restore the keybindings.
Yea i have a few buddies that have the NLR rig and they all have AT LEAST 2-3 decent complaints about it. That being said i’ve never sat in one so can’t say from experience.
on the other hand, MTM Chair costs 1 grand, while "Boeing" !LOL! branded NLR is like 300-400. Even tho MTM prices are biting, there is quality and expandability there, with NLR you locked into some bodge and figuring out how to overcome issues, it's not worth your time
it's the chair that makes a difference... you as virtual pilot/racer have only 3 contact points on rig: - the butt aka the chair - hands aka the Rhino - foot aka the pedals
they have special cutoff and mount system for center joystick, worth extra. Simracing rig will require some mods to get work, mainly due to seating position, the angle between pedals and seat is much lower on simracing compared to MTM
on MTM you sit more upright, much more suitable for Flight, and also have some extra space under the seat. With simracing rig you need to order extra profiles to make it same height. In the end it will end up same cost as MTM