For shits and giggles tomorrow I'm going to plug back into my laptop and leave the 2% hands off and see if it drifts again. If it does I'll set to 5% and see if the problem disappears. This will indicate its most likely the default value of 2% was the culprit in my use case.
I thought maybe it was my flight stick so on my laptop I plugged a vkb into the lap top and removed the max flight stick. I bound a button from the vkb joystick as trim release and manually moved the gimbal by hand and still got the drift. Ruled out pc and hardware
either way would get you a fresh install. but, its nicer to just edit the xml file and trash individual settings you dont want. or just click the X button on the right side of settings. scalpel vs. sledgehammer
XiMpLe - simple XML and JSON grid view editor, XML comparator, XML splitter and XML joiner, XSD validation and generation - one file, no installation (portable), freeware for non-commercial use
Oh Boy I’ve got a lot to learn. I have the VP rhino, finished my VP based pedals with FTR pedal switch and half way finished my VP based collective. All this so I can fly the excellent X-Trident A109SP……it’s so close to the real SP I fly……so keen to emulate the 4-axis AFCS based controls. BTW what time zone are you guys? Just for future reference as I’m sure to need a nudge or two in the right direction! I’m in GMT+10 Cheers
Yes, -5 here on the us east coast. The A109 test build I sent you is a very rough 1st draft, cyclic only implementation. Lot of work left to try to bring it up to par with the implementation for the HPG helicopters.
<@Number481> ….I know……it would be great if it can as it’s such a very well modelled SP…….in fact as I now fly mostly the AW139 and 169 I use the SP for self currency to keep my grey cells in-tune with it. X-Trident is not on Discord but on X-plane forum……there are many SP users that would benefit from using the VP based controls…….here’s hoping you can do some of your magic cheers
My power input connection was pushed inside the base when plugging in the power cord. I was able to pull it back with sharp tweezers but it is escaping again when trying to plug in the power connector. The screws are also not holding it in place.
What is the easiest way to get inside to support this piece from the other side? Bottom plate? Would not want to tear the whole base apart.
@Number481 did some more testing this time on the laptop. The hands off sensitivity isn't the issue. My laptop I was on build 499. I immediately had the issue. I then upgraded telemffb to 20241213. Issue still present. I shut down the sim and installed build 500. Loaded back into the sim (telemffb) and issue was gone. So it appears you need build 500 and you need to reinstall it. This is also of course ensuring ipad settings in the sim are set per the manual
Hmm... still doesn't add up to any sort of "aha" moment unless your install was corrupted on both your desktop and your laptop somehow which seems highly unlikely. But, good to know in case someone runs into similar issue on the 145 in the future.
something unrelated that occurred to me this morning when I read your wishlist post about the loopback app.
Your cyclic and collective grips are technically the same device ("arduino micro") right?
Something I added into TelemFFB a while ago that might help you...
The master instance also sends the button press events it sees to the child instances. So with the loopback app running with the arduino as source and your joystick as destination you should be able to bind the collective TR press in the collective TelemFFB instance without having a second loopback app running connected to the collective.
Since the joystick instance of loopback should also see the button presses from your collective grip, the master instance of TelemFFB will send those events to the collective instance.
TelemFFB isn't really designed in a way that would accommodate that and it only understands a single instance each of joystick/pedals/collective. It would be quite an overhaul to put the right pieces in place. And even then, you would need some means of manual handoff to know which was acting as the master at any point in time. It wouldn't be possible to have them both active and following each other at the same time.
I wonder how brunner is doing it. They must sense pressure and see which is applying force and the software takes it from there. I could always mechanically link but I fear it may put too much stress on the motors even though they are 86s
not sure unless there is some sort of deadzone between the two. The spring effect is responsible not only for providing the spring force, but is also what drives the center of the stick. If you had both following eachother you would end up with a feedback loop that would result in them following eachother but with no felt spring force since the center position of one would feedback into the other as you move it.
Thanks for watching! Next are the anti torques. Still have to order a 2nd seat for the sim lol. Just bought a gentex heli helmet from my friend Phil in Germany.
There’s a few things to be careful of in that video tho: for starters, his power settings are for the large motors, I recommend most users shouldn’t mess with the default power settings unless you built the large motor kit.
Another thing - it shows calibration but never talks about force compensation which is also important. When forces increase, full deflection of the stick won’t trigger your max axis range
So dont touch 30 / 7 for motor current / psu current that are the defaults then. And thanks for the clarification. I do like the "feeling" of the stick after having worked with the settings and static force. I found my 20 mm gooseneck and virpil grip to require way less balance spring than him.
Yup! The default power settings are all you should need and anything much higher will probably exceed the limits of your power supply or motor. I imagine it won’t damage anything, but probably prematurely shut down? Someone who’s more knowledgeable about that could probably weigh in
So forget about helicopter specific stuff for the moment. If spring forces are at their strongest, there’s gonna be some stretch and flex in the system, which will mean when you physically move the stick to full deflection against that force it will register the axis digitally around maybe 90% instead of 100% like you calibrated
Yeah, in DCS I’ve noticed in the 58 and 64 and OH six that if I’ve trimmed to the center where it is when you start the game or I reset my trim. I can take my cyclic and move it all the way to the left and right and four and afterand in the VP for software the little circle will go to its full access link however in the game with Short about 25% now do the same maneuver while holding trim release and the VP for software and DCS match up one to one. It’s really weird.
If you set the PSU current of that of your power supply with some head room you shouldn't be experiencing any overheating and shutdown. The 30 amp can be set for the motor. It's safe to do. With heli, constant power really isn't an issue and you set your globals very high but if your effects are low you are fine. It can be a problem if you globals and effects are set all to 100%