something unrelated that occurred to me this morning when I read your wishlist post about the loopback app.
Your cyclic and collective grips are technically the same device ("arduino micro") right?
Something I added into TelemFFB a while ago that might help you...
The master instance also sends the button press events it sees to the child instances. So with the loopback app running with the arduino as source and your joystick as destination you should be able to bind the collective TR press in the collective TelemFFB instance without having a second loopback app running connected to the collective.
Since the joystick instance of loopback should also see the button presses from your collective grip, the master instance of TelemFFB will send those events to the collective instance.
TelemFFB isn't really designed in a way that would accommodate that and it only understands a single instance each of joystick/pedals/collective. It would be quite an overhaul to put the right pieces in place. And even then, you would need some means of manual handoff to know which was acting as the master at any point in time. It wouldn't be possible to have them both active and following each other at the same time.
I wonder how brunner is doing it. They must sense pressure and see which is applying force and the software takes it from there. I could always mechanically link but I fear it may put too much stress on the motors even though they are 86s
not sure unless there is some sort of deadzone between the two. The spring effect is responsible not only for providing the spring force, but is also what drives the center of the stick. If you had both following eachother you would end up with a feedback loop that would result in them following eachother but with no felt spring force since the center position of one would feedback into the other as you move it.
Thanks for watching! Next are the anti torques. Still have to order a 2nd seat for the sim lol. Just bought a gentex heli helmet from my friend Phil in Germany.
There’s a few things to be careful of in that video tho: for starters, his power settings are for the large motors, I recommend most users shouldn’t mess with the default power settings unless you built the large motor kit.
Another thing - it shows calibration but never talks about force compensation which is also important. When forces increase, full deflection of the stick won’t trigger your max axis range
So dont touch 30 / 7 for motor current / psu current that are the defaults then. And thanks for the clarification. I do like the "feeling" of the stick after having worked with the settings and static force. I found my 20 mm gooseneck and virpil grip to require way less balance spring than him.
Yup! The default power settings are all you should need and anything much higher will probably exceed the limits of your power supply or motor. I imagine it won’t damage anything, but probably prematurely shut down? Someone who’s more knowledgeable about that could probably weigh in
So forget about helicopter specific stuff for the moment. If spring forces are at their strongest, there’s gonna be some stretch and flex in the system, which will mean when you physically move the stick to full deflection against that force it will register the axis digitally around maybe 90% instead of 100% like you calibrated
Yeah, in DCS I’ve noticed in the 58 and 64 and OH six that if I’ve trimmed to the center where it is when you start the game or I reset my trim. I can take my cyclic and move it all the way to the left and right and four and afterand in the VP for software the little circle will go to its full access link however in the game with Short about 25% now do the same maneuver while holding trim release and the VP for software and DCS match up one to one. It’s really weird.
If you set the PSU current of that of your power supply with some head room you shouldn't be experiencing any overheating and shutdown. The 30 amp can be set for the motor. It's safe to do. With heli, constant power really isn't an issue and you set your globals very high but if your effects are low you are fine. It can be a problem if you globals and effects are set all to 100%
This depends on what your are using and what voltage you are running. You have to look at the specs of the PSU and set accordingly so the controller will not request more than what the PSU is capable of delivering. The kits don't come with a PSU unless you buy a fullt built unit from Walmis. If you are building yourself, it's user preference on the PSU. 220v if you have it is much better. Cuts the amperage draw in half which is nice.
That’s precisely what I’m talking about. I’d reckon most people here who have rhinos have a power supply from walmis or bought one based on the prebuilt rhino, so those numbers aren’t going to be copy paste for most people. Thus my warning is all.
No worries at all. Definitely not copy and paste. Settings need to be checked. I'll post and pin a comment on the vid just in case. Have a safe trip back.
Right. I'd definitely check the wiring to make sure the power cables are firmly connected to the board.
When the disconnect happens it would be good to see the voltages on the configurator in case maybe the problem is the power supply or a faulty e stop switch.
could the use of an much stronger PSU with an output of 14.6 amps at 24V , but set in the software to 30Afor motors (57BLF03) and max PSU current 8.0A be the cause for my system to get Fault_Unstable and Fault_UNDERVOLTS codes?
the 57BLF03 specs stated its rate amps is 15A . Do you guys believe is safe to increase the PSU current to 14A to prevents motors from stoping due undervolts?