is there a way to bake this surface scatter in one single object with instanced meshes inside? When

is there a way to bake this surface scatter in one single object with instanced meshes inside? When I hit "bake", it creates a ton of these single meshes, it would be much nicer to just ditch the parametrization and just have a HISM actor with thousands of instances, kind of like when you bake a PCG. Is that possible?
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