If you have 20K viewers, you should be adequately monetised to support the event. I had a $1K cost for a 3 hour sports with "just" 1-2K viewers. $3K for 20K is good
Which is part of the reason why it costs what it costs. It's not easy doing what they're doing, and I think the pricing model is a good balance and is better than other platforms who charge per GB instead of per min
Im thinking maybe its because you dont have a separate Stream subscription, I am not an expert but thats what comes to mind for me. a sub to Stream is entirely separate to your Pro/Business/Ent. subscription
Minor UI complaint: when browsing the list of live inputs, you should let me open each one in a new tab! Currently I have to open them one by one, when Im trying to get through a dozen at once its frustrating
When generating an MP4 download, are there any particulars around speed, or when generating multiple clips at a time? Would be good to be able to predict load times as I usually have a bulk lot (5-20 3hour videos) to generate more or less at once, get an idea of how the OTE encoder operates im that regard
hey are these limitations for stream webrtc still up to date. specifically, i was wondering if we could WHIP from video source to CF then play with RTMP or WHEP. thanks
Cloudflare Realtime is infrastructure for real-time audio/video/data applications. It allows you to build real-time apps without worrying about scaling or regions. It can act as a selective forwarding unit (WebRTC SFU), as a fanout delivery system for broadcasting (WebRTC CDN) or anything in between.