(note that OpenGL Extensions are always active, there isn't a way/need to somehow activate them like
(note that OpenGL Extensions are always active, there isn't a way/need to somehow activate them like in Vulkan)
glEnable and glDisable their functionalityGL_ARB_timer_querygl.TryGetExtension(out ArbTimerQuery tq)tq contains the commands you want to use.


WindowOptions or ViewOptionsglEnableglDisableGL_ARB_timer_querygl.TryGetExtension(out ArbTimerQuery tq)tqWindowOptionsViewOptionsopts.PreferredDepthBufferBits = 24;
opts.PreferredStencilBufferBits = 8;