WindowOptions or ViewOptionsgl.TexParameterI I get [libEGL] called unimplemented OpenGL ES API on the output window, and I get an empty window.
gl.TexParameterI actually calling glTexParameterIiv ?glTexParameteri ?gl.TexParameter with an intWindowOptionsViewOptionsopts.PreferredDepthBufferBits = 24;
opts.PreferredStencilBufferBits = 8;