recommend doing this ```cs opts.PreferredDepthBufferBits = 24; opts.PreferredStencilBufferBits = 8;
recommend doing this
where opts is your
where opts is your
WindowOptions or ViewOptionsWindowOptionsViewOptionsopts.PreferredDepthBufferBits = 24;
opts.PreferredStencilBufferBits = 8;gl.TexParameterI I get [libEGL] called unimplemented OpenGL ES API on the output window, and I get an empty window.
gl.TexParameterI actually calling glTexParameterIiv ?glTexParameteri ?gl.TexParameter with an intgl.TexParameterIgl.TexParameterI[libEGL] called unimplemented OpenGL ES APIglTexParameterIivglTexParameterigl.TexParameter