Could someone help me out, both open and tilt brush launch into a black screen. i can see my controllers but i cant do anything. What can i do to fix this?
I’m sorry I should have included this to start with. I’m on windows 10 with a valve index, everything works perfectly fine. I can’t talk a screenshot right now but I can upload one later. Its just black but I can see and move around the controllers I just can do anything. I see the initial steamvr logo on opening it up but that’s it. It just goes black
Icosa does naturally, and it’s there for others if they need it, we also have a template repo if it’s just a stanalone thing, I’ve used it on hic et nunc for example
My problem is that I want people to be able to use the stuff I make (here wearables) on other platforms. So far it looks nothing can really be exported out of open brush..
Everything can be exported, it’s just so special that no one has really tried to support it before, I’d say we’re the first ones putting this code out there
GLTF is going to be the format for that for sure. Open brush will probably need some form of extension for it’s more special brushes for sure, but you can make that ridiculously easy for platform implementers, lemme get an example
Hey Hubs team long time no see! I'd like to get support for something we've been working on in OMI working in Hubs. This PR adds support for the OMI_audio_emitter extension, a dra...
SDK built once, only a few lines of code to add (and this is having to jump through hub’s much more complicated system so the base case is even easier)
That sort of support will rely on the closed platforms being happy about accepting open standards, and users pushing for it. For example VR chat has to be processed in unity and uploaded as unity’s proprietary format. It does happen to support the tilt brush toolkit though. No GLTF runtime support at all. If you’re interested in wearables then the platforms should be considering VRM avatars, which again is implemented as a GLTF extension.
New to discord, having an issue I can't solve with OB. This first screenshot is from the apps camera that I used in this painting a year or so ago. The foreground and background strokes are blurred, but there is no blurred vignette. I have since gone back into the same painting and tried to take photos, but there is no blurring effect at all. Was this in an update to the app?
Kind of a circular problem. Once the tools are built, and a community starts to really take shape, art blitz them on twitter. Going to have a hard time pushing for integration until there's something fully defined that they can look at and go, ya, worth doing