Ok, so basically the window is not being created as there's no handle
Ok, so basically the window is not being created as there's no handle

__GLX_VENDOR_LIBRARY_NAME=mesa LIBGL_ALWAYS_SOFTWARE=1 MESA_DEBUG=1 run your app through CLI with these environment variables set<RootStructure>. Chain see https://github.com/dotnet/Silk.NET/tree/main/documentation%2Fstructure-chaining for details.DllImport asking for d3d11.dll to pick up a native linux library version? ive tried naming the file libd3d11.dll.so d3d11.so libd3d11.so d3d11.dll and it always just says "failed to find native library 'd3d11.dll'd3d11NativeLibrary hookNativeLibrary doesnt seem to be a class anywhere, atleast rider isnt picking it upProgram undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons enabled, with a texture object (9) with a depth format, by a shader that samples it with a non-shadow sampler. This will result in undefined behaviorNativeLibraryNativeLibrary