Pat
Pat
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
Trial and error for sure, otherwise it's all super neat
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
I did try with a world gen mod and that was chaotic. I was getting a lot of strange issues, a few of which I've seen people posting about here recently. Giant phantom pillars that never dissapear despite clearing all sql files etc. Super weird.
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
Trying to figure out the best rate-limiting on all the settings so everyone can get as much as possible without nuking my pc lol
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
5-6
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
Good idea, I'll run that and see how I go
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
I appreciate that guys, thank you. I'm not sure how to mark a response here sorry or even which one to mark tbh
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
Makes sense yeah
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
That's actually super helpful info from you all, I was reading the wiki up and down as well as the forums here and I was struggling to understand.
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
and yeah if this isn't a major perf hit with C2ME and is viable for live play then sure
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
"it does not get rid of the generation lag when the players are moving" which IS doesn't have?
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
Which the wiki does suggest, though I've been hungup on long-term efficiency/accuracy when performing pregen
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
Seems contextual, features sounds better for live play vs IS for pregen while players are offline
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
Totally okay, I appreciate your help regardless 🙂 I'm wondering, if given enough time to let it generate, Internal_server is more efficient because it's more accurate and reduces overhead because it'll already have the chunks stored ready to use for players when they join.
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
Okay so they take the world seed or some random seed and generate a LOD based off of it. And it's a level of accuracy? So while I'm pre-generating my world on features I'm actually getting a reasonable reflection of the actual chunk because it was actually generated and used (for creating the lod) but never saved?
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
Using the pregen command on the server, sorry I'm not too sure about seeds
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
Features is lods but doesnt actually have any real chunks? So the player has to go and explore and discover if these lods are true?
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
So IS generates real chunks + the actual lods for them. Takes a while but its all legit?
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
I've been reading the wiki up and down trying to make heads and tails of this in context for the server
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
That makes sense. So what about when I want to pre-render? What makes sense to do? Should I be setting it to FEATURES or INTERNAL_SERVER? And should that be an option you switch back and forth between depending on context?
81 replies
DHDistant Horizons
Created by Pat on 4/28/2025 in #help-me
Clarification: DH LOD streaming — server responsibility or client-side?
Right so the server determines what the theoretical max is for transfer speed and queries and the client version of these settings determine if it requests that many resources?
81 replies