CussaMitre
CussaMitre
LOELeague of Extraordinary FoundryVTT Developers
Created by TheHeadhunter on 4/28/2025 in #commissions
Very 'special' ship combat module
I would recommend checking the "template" for some missing information, like: for which system? How is the budget? And some other bits. https://discord.com/channels/732325252788387980/1333616596186566769
6 replies
LOELeague of Extraordinary FoundryVTT Developers
Created by Demonic Leprechaun on 4/28/2025 in #system-development
New developer and need some basic help
Did you follow the process to unregister the default sheet and register the one from your system?
// Register sheet application classes
Actors.unregisterSheet('core', ActorSheet);
Actors.registerSheet('boilerplate', BoilerplateActorSheet, {
makeDefault: true,
label: 'BOILERPLATE.SheetLabels.Actor',
});
Items.unregisterSheet('core', ItemSheet);
Items.registerSheet('boilerplate', BoilerplateItemSheet, {
makeDefault: true,
label: 'BOILERPLATE.SheetLabels.Item',
});
// Register sheet application classes
Actors.unregisterSheet('core', ActorSheet);
Actors.registerSheet('boilerplate', BoilerplateActorSheet, {
makeDefault: true,
label: 'BOILERPLATE.SheetLabels.Actor',
});
Items.unregisterSheet('core', ItemSheet);
Items.registerSheet('boilerplate', BoilerplateItemSheet, {
makeDefault: true,
label: 'BOILERPLATE.SheetLabels.Item',
});
(getting the example from Boilerplate, but should be easily associated with yours)
10 replies
LOELeague of Extraordinary FoundryVTT Developers
Created by Demonic Leprechaun on 4/28/2025 in #system-development
New developer and need some basic help
If you have specfic questions, I am sure that most people would be happy to share some knowledge 🙂
10 replies
LOELeague of Extraordinary FoundryVTT Developers
Created by Demonic Leprechaun on 4/28/2025 in #system-development
New developer and need some basic help
So, I don't think any system is going from really the scratch. Most systems are using the Boilerplate or a similar version of it to make things connected. Of course you could basically create the only required bits (the JS file that is the entry point of the system) and start from there. But I don't think that doing that would bring you a lot of value. The most common approach is to use something and build upon that, and looking to other system whenever you want to do something that is beyond the tutorial.
10 replies
LOELeague of Extraordinary FoundryVTT Developers
Created by Demonic Leprechaun on 4/28/2025 in #system-development
New developer and need some basic help
Did you checked the boilerplate system and the tutorial that it goes with that one? https://github.com/hodpub/boilerplate/tree/v13 This is a PR branch for the v13. And it has this tutorial, that although it is a little bit outdated, it is still a very good point of start: https://foundryvtt.wiki/en/development/guides/SD-tutorial
10 replies