All posts for Star Haven
- THREAD:4 (TLB EXCEPTION ON LOAD) Error when loading rom
- N64SoundListTool
- Trying to make custom Mario sprites and am having issues
- Sprite not changing, how do I fix?
- Star Haven Battle Jam
- pumpkin head
- Musical Partner (WIP)
- a
- recursivesweatpants dx support
- Creating ISOs for TTYD
- Camera Teleportation Behavior
- Is it possible to modify Mario's moves
- Mario's eye texture problem ttyd
- Struggling to make a texture 128x64 instead of 128x32 (IA 8b)
- How to do adaptive music
- Custom Music
- Failed to create shader SpriteShader null
- Adding new Debuff - Frozen status issue #1 of 2
- [Solved] Issue with loading custom map
- Updating Visual for Boosts in Battle
- What controllers do you use for N64 emulation?
- Firelight
- How to call a Script from a Function?
- OS_ERROR_ISI Causes?
- Example Star Rod Mod/Patch
- Custom Text in TTYD?
- Arguments for summoned enemies
- Skip File Select
- Models not appearing on battlemap
- ROM/RAM Map
- NPC Index help
- HELP WANTED!
- Post Your Sprites You Ported For use in Star Rod Here
- Enemy Formations
- npc dialogue (star rod)
- Help
- Mod Quickstart Troubles
- Editing Effect Colors (WIP)
- Hi ladies and people,
- What am I doing wrong?
- How to edit map textures and other images?
- Any way to edit mario's default battle stats?
- How to swap Mario's sprites with another character's and add sprites?
- failed texture loading?
- Vob-Omb's Spritesheets
- Crash upon entering battle
- "Tried merging enums with conflicting library names! actionState" When Compiling Mod
- How do I edit the main character's sprites in Super Paper Mario
- Alex's crazy project: mod-host communication
- TTYD Open-World Rando discussion
- Temporarily disable spin dash
- Mapping and Modeling Discussion
- Moving models in battle stages
- Is there a way to swap what developer Logos appear in which order?
- Removing Effects
- Error when using "ninja" command
- Rising Lava Causing Crash
- how do I add buildings in maps?
- Trouble with TranslateGroup variables
- Sprite changes dont apply to mod?
- how do I fix this
- how do you remove badges
- Failure to Increment
- figuring out how to add loading zones
- Final peach castle music
- How do I enable a collider after disabling it with ModifyColliderFlags?
- Changing Menu Text
- Setting Starting Level
- How do I replace a String in RAM?
- Star Rod white screen
- How do I add null bytes to the notepad text file in ttyd/spm
- TTYD Spirite Replacement Discussion
- Map Help
- Help for replace Bobbery file in Paper Mario Tydd
- papermario-dx
- Change Textures
- help for my paper mario ttyd for charaters replacement
- Is there a way to change enemy turn order during a battle?
- Is there a way to make an Entity inert based on a flag?
- Changing partner attacks
- How do I make AC's take longer?
- How to edit existing mod?
- Overworld Item Replacement Help
- pm64 soundfont?
- StarRod Tool Loading Error
- Star Rod FileNotFound Problem on Mac
- Still looking for mod tutor
- Strange Color Palette issue? [I Think]
- Star rod help
- npc addition
- Sound Effects Discussion
- Amateur Mode Questions (Easy ACs and lower enemy/higher Mario stat values)
- Damage and Stat Values
- Item rotation
- Adding Badges
- Changing Player & NPC sprites
- Where do I start?
- Map Model Editing
- General mpat issues, ideas and FAQ
- TTYD - Disable Held Item drops?
- How to know if the rom can play on console?
- How do you edit the text in super paper mario?
- Modify the textures of a map
- Looking to make a NPC in TTYD
- SPM dialogue click removal mod?
- Adjusting enemy values based on variable
- Map Partner Ability to a new item
- Upside-down pathes in the world map
- Change n64 image to another image
- compile error (Cannot invoke "romdata.sprites:Sprite.recalculateIndices()" because "sprite" is null)
- Player Rasters Order
- Source for the world map
- cant compile mod
- Beginners Modding FAQ
- Weird error with map
- The paper mario debug menu navigating
- How to change with music that plays in an area?
- when i try to open star rod it crashes with java exception
- New Item
- How to activate console, and use it to view animations?
- Assign Script to Block
- N64 Maps in Blender
- NYE Mod's Single Flaw
- Pausing the bgm
- Underground theme from Yoshi's Island.
- Zap tap interrupts enemy attack script
- A place to start
- Request; Legendary battle theme from Pokemon SV
- End of Battle Reset
- Enemy 'hitbox' is too small?
- How do you check if an attack has been blocked?
- Battle - How do I set up a variable that can be checked at the end of a turn?
- Bind Npc Hit
- Sentinel Siren sound effect ID?
- ShowEmote with Mario
- NPC Collison for a cutscene
- How does assigning a flag to an entity work?
- I edited a camera zone and messed up a setting, now upon trying to load it I get the attached error.
- enlarge a model
- pm64 stylish moves
- pmviewer - TTYD animation viewer
- Complete Guide To Modding Paper Mario Sticker Star
- Change Model 3d
- (Solved) Does anybody know this function's parameters?
- Testing changes
- Is there an NPC Flag that disables or enables the ability to interact with said NPC?
- How do I use the soundfont in FL Studio?
- Can't get Texture Panners to work
- Menu speed-up patch and Egg missle clone
- Mod to remove text clicks?
- Does anyone remember if an event is fired when an enemy is statused but not damaged?
- How do I load mod source files onto Star Rod
- anyone know why my mod crashes here?
- Remove a line of code from patch
- Super Paper Mario Modding Discussion
- Introducing Sweet T., a new chef added to Paper Mario The Origami King!
- How to put code in the chat
- What is Could Not Resolve Constant mean
- Does anyone know how to move models inside battle maps?
- General Sprites Discussion
- Mod chatter has moved!
- Unskilled Mod Thinkers
- Music Discussion
- Does Bizhawk Have a setting for "Fullspeed" Framerate?
- Hero Mode wrong(?) file location
- What do I do if I can't get to the patcher?
- How do i fix this error in TTYD?
- Forcing 60 FPS in Paper Mario?
- Help with ttyd infinite pit
- I am searching for a paper mario 64 mod called "Bowser's Dark Story" but the creator has disappeared
- Graphic Glitch while i am playing
- As someone who has absolutely ZERO experience with mods. Can I get the PMMQ Jr. download link?
- I need some help getting Paper Mario TTYD64 working. Also can't seem to find the .bsp file
- master quest keeps on crashing
- TTYD: Infinite Pit
- I have a error
- Problem with Star Rod
- Star Rod Help
- Star Rod
- Book of Mario romhack help
- Need help please
- ED64 Plus Inquiry
- Convert from z64 to n64
- Need help finding the peekaboo badge in PM MQ Jr.
- cant patch pm64
- BlackPit won't start
- Multiplayer TTYD 64 and/or Master Quest
- Loops in bgm files
- Setting an enemy up with a formation
- keep getting java compatability error with latest versions
- Intro screen crash
- Transfer save files
- Paper Mario 64: GameShark code for Moon Jump, faster walk/spin speed and all party members at ultra?
- where do I begin?
- Troubles with Patching TTDY game
- controller "drift" (?) on Mupen64
- having trouble patching my rom to play TTYD64
- gcrebuilder problems
- Trying to install the decomp and have no idea which directory i need to be in to install it...
- gameshark code to disable danger sound?
- Chapter 3 weight softlock
- Project64 pro controller not registering
- Bizhawk Paper Mario 64 TTYD64
- BPS merging?
- Missing config/exception with a blank screen.
- Bowsers Dark Story Source code?
- Reed’s Patch Site (Delta UI.exe)
- want to figure out how to have the intended screen resolution
- hello everyone, can you tell me how to add enemies to battles TTYD?
- Hero Mode Trouble for TTYD
- Having trouble with Mupen64 Controls?
- i apparently have the bizhawk autosave thing setup, but i have no idea how to use it?
- Transfer Save Data from Project64 to Simple64
- pj64 black pit crash
- infinite
- Changing Starting Room
- can someone help me to run Paper Mario Black Pit?
- Editing CheckSums
- can black pit be played on a mobile emulator?
- paper mario black pit wii/ wiiu.
- Transfer savestates from one Emulator to another?
- Transcription of Japanese Paper Mario 64
- Project64 settings reset to default when I click 'Apply'
- Help! I keep getting a TLB Exception on Load error
- PMMQJR
- I try to run a paper mario 64 mod,i read all the intructions and this happend -v-
- PC Port on Steam Deck?
- does anyone know how to transfer bizhawk saveram files to mupen64plus?
- how to get ttyd randomiser to work on steamdeck
- Games crashing when performing action command jump attacks.
- How do you change plugins
- Bizhawk pause lag help
- Does Bizhawk have the Counter Factor/CountPerOP option?
- Pausing Issues Despite FAQ
- Trying to get Parallel RDP to look nice
- Need Help Fixing Flicker on Retroarch
- Stuttering on Switch
- Injecting Dark Star into a VC file for CEMU causes permanent up+right input?
- I'm having a hard time connect my GC controller
- cant delete star rod
- java exception error
- how to fix audio stuttering issues/genral stutter in game
- Way to max tidal wave with cheats?
- pls
- SPM Text Sound Mod?
- Game with mod doesn't start up.
- Trying to play with the Black Pit mod, need help, new to this.
- Where is the "ROM list?"
- wont open after patching
- Audio delay (~1/4 of a second)
- Converting save files for everdrive / Retroarch
- I got new ds4 controllers but they are not working
- Having trouble applying hard mode + more enemy HP patch to ROM file
- nykademus' issue
- PSA - Don't use the newest version of Project64!
- how do I fix this
- Hey is't possible to play paper Mario master Quest on Android
- Expansion Pack not Found (PMmq), what exactly do you need to do?
- How to archive channels
- Can anyone help me on how to get rom or...Idk..
- Bizhawk TLB Exception on load
- TLB exception on load (Windows 11)
- Fatal error with PM64 Dark Star after new nightly build of PJ64
- Be sure to check the FAQ!