Satisfactory Modding

SM

Satisfactory Modding

Modding community for Satisfactory, the factory building and exploration game by Coffee Stain.

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Issue with Zoop Spawn for Vanilla Machines by Andre Aquila

When this mod is enabled, since the update to the content lib, the game crashes upon loading into the world.

cant get satisfactory to start

i try to start satisfactory and the logo pops up then nothing happens after that. i think it started after i updated my CPU driver to the latest version.

Mod Manager

I received a notification this morning while playing Satisfactory that there are 2 mods that needed updating. After updating the 2 mods, the game crashes when opening. Please help. When I disable the mod manager the game works but when enabling the mod manager the game crashes...
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Can't dismantle Blueprint mode buildings

@Tomtores | GardenerTools not sure if it's related to megaprinters, but I just placed these huge blueprints and I can't dismantle anymore, I was able to do it before tho
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the installer is trying to install onto none existent drive.

i had a drive about 3 months ago that stopped working and i uninstalled it, and when i went to install the mod manager it tries to install into the old path, obviously the installer used to have an option to install somewhere custom if i had it on another drive, but it doesnt give me the option now.

Is there a limit to how many blueprints you can have?

I've been creating recipe blueprints of machines all setup and ready to go, so I can just drop and power, but all the sudden I keep crashing while setting up things in the blueprinter, and the error keeps saying max objects something or other but I don't know what to do or even what it means!
Solution:
@djGrrr @demonseedxp Hmmm.. i tested with a little different parameters, if you still have the save with the fluid depot, let me know if it is better (or worse hehehe) ๐Ÿ™‚ Changes: - Fluid Depot Transfers: The automatic transfer of fluids to the Fluid Depot Uploader now occurs only when you have collected 1000m. This replaces the previous system that sent fluids every 150m. - Uploader Speed: The upload speed for each uploader is now constant and will no longer increase over time. This provides more consistent and predictable performance....

can anyone read this log for me I can't use the manager

Solution:
You need to have run at least once before launching SMM

Changing material cost for Underground Belts?

I'm loving the underground belts mod for transporting storage and keeping the base looking clean but curious if there is a way to change the material cost to something more expensive so it doesn't feel so 'cheap' to use. I'd like for it to be more of an oppurtunity cost to utilize such a powerful mod...

crash when connecting power

I assume its related to when machine started up and resources pulled from container

Ficsit feed camera keeps blinking

Every time i try to run a feed cam, it glitches, blinking in darker and brighter variants. Ive already played around with the settings, no matter if the mod is ran alone or with other mods, the same thing happens. Any ideas? https://medal.tv/games/satisfactory/clips/kMXoyviTP72cQ-bM5?invite=cr-MSxKbWQsMjUxODUxNjI
Solution:
If you have any questions about Ficsit-Networks (or Ficsit-Cam), want to know more info about it or share/yoink some scripts, Join the discord! https://discord.gg/agwBPv6

Using Road Tool

How do I use the Road Tool mod? Does it require a certain milestone? I don't see the roads under Transportation in the build menu
Solution:
You need to unlock the tech milestone in tier 0

Why donยดt work ?

Solution:
Was the game running when you were trying to install mods?
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Lights+ confusion

Not sure if I've done something wrong but I can't seem to get the lights from Lights+ to emit light in the surrounding area. Or rather some do but very dimly. I have MuppetMaterialLibrary, Lights+, Taj's Graphical Overhaul and Mod Update Notifier installed. Also set the GlobalDistanceField setting on. Tried changing the emissive setting in the mod itself which does change the lights brightness but not the emissive brightness it looks like. ๐Ÿ˜ฃ...
Solution:
Try rolling back to the previous update, I had to put out a temporary fix to solve a crashing issue for clients on Linux servers 1.1 introduced to all emissive beams, but to do that I had to disable lumen. As per the patch notes if you're not playing on a Linux server roll back to patch 1.2.0 for the full emissive lumen affect again! ๐Ÿ˜„...
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