Satisfactory Modding

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Satisfactory Modding

Modding community for Satisfactory, the factory building and exploration game by Coffee Stain.

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covered Conveyer belts, tube conveyers not clear

Looking at the mod page unless im stupid, the tube conveyers are meant to be clear? but arent.
Solution:
Have just confirmed with Baba that the solid ones replaced the transparent ones :worryThumbsUp:
No description

Getting "500 wrong command" on my sftp server while trying to join from the SMM client

Hi, i've recently made a Filezilla sftp server on my windows server so i can mod my sat. dedicated server, but on my admin panel, I'm getting a "500 wrong commad" error. Shoud I just stick to plain ftp and ignore this issue out, or what?

Something went wrong

So, because installing Sif Teleporter Mod (SifTeleporter) "1.2.3" and Sif Teleporter Mod (SifTeleporter) "1.2.3" is forbidden, version solving failed.
Solution:
red = broken

SMM not even launching

I've cleaner everything SSM and installed fresh Satisfactory, but the last SMM is not even launching. When I try on old exe, it appears briefly, but instantaneously closes. I'm under Windows 11 x64...
Solution:
Ok after reading other problems, I've found that it is because of Edge... I used Edge Blocker and I had not a single error message. That's why I got confused.

Third Person View - Constant client crashing

Hi there, I run a dedicated server with a few friends and we're using the Third Person View mod. However, most of us seem to be crashing constantly with no consistent reason (Every few minutes at times). Our version is the latest 1.0.11 and we're hoping to get some help figuring it out....

fluid sink

I am using the fluid sink and more mod and i place the fluid sink so that the error message goes away but i do not believe that it is draining properlly

Auto Foundations under Railways built in blueprint designer not present in built blueprint

Context: I am on a creative world. In a blueprint designer (I've tested the vanilla designer as well as modded), I use the FUR mod by @Andre Aquila <Aquila Industrial> to build a nice curve. The foundations appear perfectly and seem to save correctly. When loaded via the blueprint designer, the auto-built foundations appear perfectly fine. The problem: When I build the blueprint outside the blueprint designer, the auto-built foundations do not appear. I understand from the mod description that it will not auto-build them from a blueprint, but I thought the foundations saved in the blueprint designer would be built. ...

ContentLib recipe patch for programmable splitter unsuccessful

Context (which everyone probably knows already but whatever): there is a bug with the programmable splitter which causes it to use its pre-1.0 recipe when trying to attach it to a conveyor lift. I tried to fix this using a recipe patch according to the instructions on the ContentLib wiki, but it didn't work. The patch did load successfully, and when I tested it by changing the building name ("programmable splitter" --> "poop socket"), that change was reflected in the build menu. (Though not in the quick access wheel, weirdly.) However, it did not fix the problem I was trying to address. The debug log confirmed that the patch loaded successfully and none of the (few) error messages seemed related. I am attaching a zip of the debug log, as well as a screenshot of the patch I used and its file location....
Solution:
there, this would be the right patch for lift programmable splitters

Bug with Structural Solutions

My friend had advanced on our factory, but when I wanted to reconnect, I have an infinite loading with the respawn sequence, I managed to pass this, but now when I connect I crash directly here is what he tells me.

FoundationExtended: Mod not found

Idk...when i press anything i get this error
Solution:
Hmm, looks like you have a mod in your profile which has been deleted
No description

Continuous Space Elevator Phase 3 not unlocking things properly

I've been playing this save from the start with "Unlock all tiers" because I wanted the progression to be gated by the Continuous space elevator. It's been smooth sailing but phase 3 has been buggy. For clarity, when I say Phase 3, I mean that phase 3 is completed in the elevator. ...

More Beams causing errors on Dedicated Server.

More beams causes the following errors on the dedicated server: LogStreaming: Warning: Missing Dependency, missing script import 0x16F50F14ECF1FD09 for package /MoreBeams/Others/Build/Build_Beam_2 LogStreaming: Error: CreateExport: /MoreBeams/Others/Build/Build_Beam_2 (0xDA9974C640F6FD6D) /MoreBeams/Others/Build/Build_Beam_2 (0xDA9974C640F6FD6D) - Could not find template object for BuildingMeshProxy LogStreaming: Warning: CreateExport: /MoreBeams/Others/Build/Build_Beam_2 (0xDA9974C640F6FD6D) /MoreBeams/Others/Build/Build_Beam_2 (0xDA9974C640F6FD6D) - Skipped failed export BuildingMeshProxy LogStreaming: Warning: Missing Dependency, missing script import 0x16F50F14ECF1FD09 for package /MoreBeams/Paintable/Build/Build_Beam_10...

Magic Receiver in Blueprints?

I'm using the Magic Splitter mod, but I'm having trouble creating blueprints with the 'Magic Receiver' buildable. In the blueprint creator it handles differently from other buildables - I cannot connect it to belts, at all. A little message pops up that says "Buildables in a designer cannot be connected to world buildables" The Magic Receiver is the only one of the buildables of the Magic Splitter mod that behaves this way. Not sure if it's a bug or a game limitation, but I'd love to see it fixed. Additionally, is it possible that the Magic Splitter retains the item-setting that's made in the blueprint creator? At the moment when I place a blueprint with the Magic Receiver, it's not retaining the blueprint-assigned item....

trying to start a server

having isue with mod maniger not leting me add my server to it with the sftp plz help...

Crash when i using Translucent Belts Mod on Blueprints

Hello, I have a question. Do you also have problems with Satisfactory crashing when you build the conveyor belts from the Translucent Belts mod into a blueprint, save the blueprint, and then try to build the blueprint? I built the same blueprint with vanilla conveyor belts, and the game didn't crash while building.

Bug Report: Auto Get Loot and Dropped Items

Summary After logging off a multiplayer server, the Auto Pick Up mod stops working. It only starts functioning again once the server is fully shut down and manually restarted. Steps to Reproduce 1. Join a multiplayer server with Auto Pick Up enabled. 2. Confirm that auto pick up works correctly while collecting items....

Build Menu Orgainizer

@Andre Aquila <Aquila Industrial> Wondering if there is any possibility that the changes you make with this mod can be transferred to new saves. I really like this mod as the build menu is not organized really efficiently but it does take a bit of time to set up the way I like and usually not worth the time to set it up on every save.
Solution:
Copy and Paste from other Savegames: Use this chat command in one of the savegames to copy all Build Menu configurations: /copybm (Press ENTER to get into the chat) Open another savegame and type in chat: /pastebm...

SMM does not find extremely old installation

Solution:
so in short @faiiiiiz#0712 you should update your game, and check if any incompatible mods exist (you will find them with red names instead of white ones