Satisfactory Modding

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Satisfactory Modding

Modding community for Satisfactory, the factory building and exploration game by Coffee Stain.

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been trying to get satisfactory plus working but pipes aren't working.

this is my first time modding SF so after spending most my day trying to fix this myself I've come to the experts. the problem I'm running into is fluid extra. I've reinstalled it and done all the file work I'm comfortable with. the game refuses to launch and even after poking around. please send help and know im generally bad at this so odds are its something simple. my list is just the stuff for satisfactory plus in single player. the image attached is the error im getting...
Solution:
Satisfactory plus however is not compatiable with SF 1.0
No description

Game crashed want to parse bug report

want to see why the game crashed Was upgrading some constructor mk3s to mk4 and reattaching them to the digital storage network and it crashed when putting the network cables back...

Infinite loading to join a session

Hello! I still play with my friend in multiplayer. However since this morning, quite suddenly, he can no longer join me. When he tries to join my session, he encounters an infinite loading. We tried by disabling half of our mods etc ... nothing to do....

Issues installing mods/connecting to server

Hello, I have a dedicated server running on my home network, I've set up FTP and connected it to the mod manager. It is connected and sending files correctly. I went through, added a bunch of mods, applied changes and tried to connected but it just disconnects me. I restarted mod manager and now everything has a block symbol whenever I try to click anything, like selecting game installation.
Solution:
its ok, fixed it... unfortunately its the factory props mod, which i've disabled. everything working ok now

move pickable, how do i select an item to move?

@Almine im assuming "set target", but i've tried pressing every button listed in the movepickable section of keybindings and nothing seems to wrok. i have the item built, and am holding it.

Build Gun Utilities Crash when over 50 dismantle actors is turned on

BGU has started crashing my game when dismantling more than 50 items at once now. I know this is probably a volatile process, but the reason I chose to still make the report is that it only now started crashing when going over 50 @SifVerT

looking For Mod Name

I use to have this mod that would show things location with beams of light into the sky but I can't remember what its called. Things like hard drives slugs mushrooms berrys non node ores ect. For a select radius around the player.

Power Checker - can't get started

How do I get started with the Power Checker mod? I've installed it, then opened the game. In-game, I can open the menu, go to Mods, and the mod is listed. What now? The mod description says there's a new building? But the mod description doesn't give the name of the building or how to build it. So I've looked in my build menu and can't see a new building in the "Power" or "Special" or even "Organization" categories....
Solution:
OK, found it. It's researched in the Hub. Tier 2. The research and the building are both called "Power Checker". Please can I suggest adding this to the mod description?...

mod loader will not start

it says i need to webview2 runtime but it is already installed ( seconds screenshot translation " failed installation. microsoft edge webview2 runtime is already installed for this system " )
Solution:
yeah, it just started magically working after i tried it an hour later
No description

CRS help

Hey, I was recently trying to build a rail network using the CRS blueprint mod, but I ran into an issue where I cant snap the curved rails to the intersection pieces, it snaps, but not in the right way, how do I fix this?
Solution:
No description

spawning creatures/structures/sloops/spheres?

hey, im pretty new to satisfactory modding, and i was wondering if there are any working mods or commands that let you spawn creatures. i want a pet spitter herd in my front lawn. i play on peaceful so idrc if theyre aggro or not, i just want to know how i can make that happen. i also was wondering if theres a way to run a scrypt or a command or a mod or Somethingthat lets me respawn the sloops, spheres, and uh. those orange and blue creatures with radial symmetry that look kind of like plants and produce toxic gas. since the person i play multiplayer with compulsively picks them up/breaks them and i want them to stay in the world. i like them and think they are pretty. appologies if this is a bit obtuse of me. thanks for the help in advance....
Solution:
https://ficsit.app/mod/CollectiblesAndMobSpawner Well this literally just came out today lol

Fluid Teleporter - Breaks Blueprints

@AndreAquila Simply put, cannot have Fluid Teleporters in any blueprint, otherwise corrupts the BP and ALL the color swatches (makes them all pitch black) While I'd like to have them in my BPs, those without it are fine.. 🫤 Oh Well.....
Solution:
i will make an update with a way to avoid that for now

dedicated server crashing

Im having issues with my dedicated server crashing every time when i enable the unlock research & awesome shop on the adv game settings on a new save and when creating a new save no changes has been made to the server apart from a new save file link to the crash log https://pastebin.com/vy90w99D...

Fatal Error Window

Given right before loading in to a multiplayer session

Cannot load into a multiplayer session

Cannot load into multiplayer session after latest update. All mods are up to date. Debug from SMM attached. Gives 'Network Error'

Issues with AccessTransformer.ini. Cannot access protected member declared in class

Hey guys, I want to build my first mod in satisfactory. I have created some mods in other games and work as a software engineer. Just for you to assess my skills. I followed the modding tutorial on docs.ficsit.app. First of: The documentation is fantastic. I have learned a lot from this well-structured tutorial. Well done! However, I faced some issues on the c++ modding part. My goal is to hook on some function. For that, I used the source code from InfiniteZoop from @SirDigby {Mod Name} (Thank you!). ...

Refined R&D API keeps getting loaded on mod list

As stated, however I don't use any mods from them. And it will randomly be removed while and gives me the "You're missing this mod!" on resuming my game.