Satisfactory Modding

SM

Satisfactory Modding

Modding community for Satisfactory, the factory building and exploration game by Coffee Stain.

Join

help-using-mods

help-developing-mods

modding-resources

Crashes On Startup

Game has been crashing on startup for a while the only fix I have had is to downgrade SML, any ideas on how to fix or if there will be one?
Solution:
MPSync must need to be recompiled for 3.10.0

Having issues with the mod loader

I have tried to download mods through the mod manager, however when I load up the game there isint any indication that the mods are runnning. They are up-to-date, and I have made sure the mods are enabled and are running in the smm. Thank you for the help 🙂
Solution:
Actually, "Default" is your only profile that was set up for your local game install. Select that, then try adding mods to that (mods that you install are automatically enabled at first), and launch the game.

Modular Stations SCIM support request

Using SCIM breaks modular stations unfortunately. When I asked over on their discord they suggested that the mod author can reach to Anthor and he can add support if you desire. The issue I encounter is that the stations become "disconnected" from each other when the save is edited in SCIM However, this isn't a bug, but a request, as the mod itself works properly and I don't know how much work if any is required if you want it supported by SCIM....

Game stutters/lags after installing a bunch of Mods

The game did run completely fine till I installed a bunch of mods. I did try this on a system that had 16gb of ram and the same issue has arisen. I turned off all my mods with no change. I know that my current system would benefit from more ram but am not working and cannot buy more till I find more work. System Specs: Intel Core i5 12450H 8 GB of Ram...

file path

Can anybody by chance give me a hand getting SMM setup for my dedicated server, i can't figure out what i'm doing wrong. Not sure what filepath or anything i need to put in for it really. i'm confused
Solution:
Learn how to install mods on dedicated servers on the docs website: https://docs.ficsit.app/satisfactory-modding/latest/ForUsers/DedicatedServerSetup.html

KEYBIND : is it possible to save the config?

is there a way to save our config for keybind ? at the moment each time i launch the game i have to remap all my shortcuts

failed to resolve lockfile: failed parsing lockfile: unexpected end of JSON input

Won't let me install/uninstall mods. I've tried doing both repeatedly, but it just gives me the error in the title every time. The only 2 that installed before this started happening were 'Mod Update Notifier' and 'Stock Exchange'. Playing singleplayer.

Alternate Modular Load Balancers unable to be painted?

Cannot get a regular swatch or finish to apply.

Ficsit Farming Hovering Node Glitch

You don't need to watch the entire video, skip to time index 4:30. I show in the video where it is. https://www.youtube.com/watch?v=SqFvD36va4A...

Dedicated Server wont start up again

So i played on my server with 2 mods (Refined Power and the base ModLoader) and i wanted to add the Pak Utilities mod cause i had some problems in the World. I use SMM for Mods for the server and client. I added the Pak mod tried restarting the server and now it wont startup. I tried disabling mods but there are get this message -> failed to remove old mods: failed to delete mod directory: failed to delete path: file does not exist < I added the Debug file for infos. Also my server is running o...

Can't destroy vegetation

Can only pick up bushes by clicking e. Nobelisks, chainsaw etc don't work on anything

SMM Error when Enabling/Disabling/Installing Mods

failed to resolve lockfile: failed to write lockfile: failed creating lockfile directory: failed to make directory: 550 Mods: Permission denied Already tried running as administrator. Tried rebooting my PC. Re-installed SMM already....
Solution:
Didn't think to restart the server that was hosting the game. seems the FTP service was in a broken state. Thanks for the help, though!...

Large Glass Silo reverts loaded ore texture to copper and removes loaded ore image from display

@AndreAquila hello. i like this mod but the issue its having is when i reload my save, all large glass silos will still show how full they are but the Ore texture inside is copper on all of them. Also the image on the display screen changes to the Satisfactory "S" instead of the loaded ore. it will work as intended fully when first built but as soon as i turn the game off or reload, i get the afore mentioned glitch. Thanks for your time.
Solution:
Thanks for this info Sage, i just updated it 🙂 Hope it works now.

invalid satisfactory installs found

iv already verified files for satisfactory but im not really sure what else to try
Solution:
yes, but it's trying to find compatible versions and failing because they don't exist

Crash

Hello, I encounter a crash in a new save. It's only happened twice, but it seems to happen when I'm alt tabbed? (may be coincidence). ``` Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No GPU Crash dump Triggered...
Solution:
Mhmm, potentially, but unlikely. Your GPU drivers are a little out of date though, I'd start there.

Personal Drones not working on multiplayer?

Hello Iam using https://ficsit.app/mod/PersonalDrones together on local save with steam multiplayer. And there is problem that when he (not host) opens the drone (Logistical) menu he cannot see any items. Is there any way to enable that or Its not possible? Thanks ^^

MPSync crush my game

when i open game while MPSync active on list it crush game instantly

Help. game Crash!

FactoryGameSteam_FactoryGame_Win64_Shipping!AFGPlayerController::Server_WaitForLevelStreaming() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerController.cpp:1664] FactoryGameSteam_FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AFGCreatureController,void __cdecl(void),FNotThreadSafeNotCheckedDelegateUserPolicy>::Execute() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:650] FactoryGameSteam_Engine_Win64_Shipping!FTimerManager::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\TimerManager.cpp:930] FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1590] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796]...