C++ hook attach code in Mod Module not running
Help needed getting started with modding with C++
C++ Content folder not showing up
Implications of texture Mip Gen Settings, Compression Settings, Mip Gen Settings
/Script/Engine.Texture2D'/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/OldIcons/SchematicIcon_Hub_3.SchematicIcon_Hub_3'
has compression setting UserInterface2D but Power Storage building icon /Script/Engine.Texture2D'/Game/FactoryGame/Buildable/Factory/PowerStorage/UI/IconDesc_PowerStorage_512.IconDesc_PowerStorage_512'
has Default, and the bp designer mk3 icon also has UserInterface2D. Assembler, Blender, are also Default.
I plan to update ExampleMod's schematic icons and item icons to UI Streamable
and UserInterface2D
compression based on this info
- Is there a quick reference modders could use for deciding what to set their texture settings to?...Beginner modding FModel.

Alternate Recipe dependency requirements
Schematic_Alternate_ElectroAluminumScrap
:Adding content (not in docs?)
Gamepad Analog Inputs
Best method to override existing FGMessages (ADA/Alien Lines) ?
Returning Aspiring Modder, no clue where to get started.
check if the main menu is open
Wwise does not show correct version

github desktop is failing to clone the branch

making a custom character
Wwise not being able to load mod soundbank
TestMod
, ak event: Play_sample
, :
```
[2025.01.08-20.15.27:292][ 0]LogWwiseFileHandler: FWwiseFileCacheHandle::OnSizeRequestDone (0000020D62F88780): Streamed file "../../../FactoryGame/Content/WwiseAudio/TestMod_Soundbank.bnk" could not be opened.
[2025.01.08-20.15.27:292][ 0]LogWwiseFileHandler: Warning: FWwiseFileStateTools::GetFileToPtr Failed to get FileCache instance while reading ../../../FactoryGame/Content/WwiseAudio/TestMod_Soundbank.bnk...Sound Effects

How to detect when the player is in a hypertube and overlay a blacking-out effect on the camera
Change M Power Production

OnlineIntegration not initializing on launch

Custom Recipe Help