Polygonflow Dash

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Polygonflow Dash

In this server, you can ask any question you may have about Dash. The world building plugin for Unreal Engine 5.

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Request for chance/probability of each scatter items on one instance

Hi. Do you think you can add the option of adding an adjustable probability/chance of spawning a certain item from the scatter list (0.0 to 1.0)? that way if we have multiple scatter items on one instance actor we can further manipulate each from the list without adding too many instance actor blueprints on the level. Like if I have a batch of 5 plants but I want one species of plant to have a relatively lower chance of spawning compared to the other plants but they remain in the same (one) ins...

Material Triplaner

This feature is used for any object that does not contain UV information and saves time by automatically making it without a UV step. I hope you can add it as a new feature in Dash Material. Thank you.

Material Randomization

I am looking forward to adding a material randomization option that can be used for landscape, sand, or seawater, along with blending options for increasing or decreasing blend amount. Thank you.

Add a Puddle Layers in Terrain

we can use a puddle layer in terrain generator just like a dirt and snow is already there it would be cool if we can have puddle decals also

Radial Scatter

It would be cool if the radial pattern can do multiple rows of circles and have the scale taper off either towards the middle or the edge

BUG: Changing Material on terrain leads to a bug

When testing different material on the mesh, after I changed the UV scale, terrain reverted to the first material it got assigned.

Suggestion: Add this stuff to terrain material

1. Add if possible Cellbombing (see image 1) 2. Add if possible Macrovariation (see image 2) 1 & 2 options that user can enable when needed. ...
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Feature suggestion: "Brush here"

When we ctrl+drag an object from the content library, add a "brush here" function to the pop up menu. This will turn the cursor into a brush so that we can paint that object where we brush it. A floating help menu comes up with modifiers we can use to change the brush. For example, ctrl+drag up and ctrl+drag down increases or decreases brush size, alt+drag up and alt+drag down increases or decreases painting density, shift+paint deletes what we painted. By default, the brush will not paint over...

Importing curves

It would be great if there was an option to import curves form CAD software (eg. in DWG).

Path Scatter - Keep bounding box distancing option

When scattering objects along a path, like say vehicles, we should have the ability to keep them distanced properly without overlap, even if the vehicles have different scales.

perpetual license and 2 yr updates

i would pay 350$ for perpetual license and 2 yr updates but not own the software after 2yr is not on my plan