Polygonflow Dash

PD

Polygonflow Dash

In this server, you can ask any question you may have about Dash. The world building plugin for Unreal Engine 5.

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The reference tool keeps resetting the name of my property every time I add a new one.

Its as it says. I cant really use this as I get confused as to which property controls what.
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Maximum density

Guys, I have a question. How can I force even more density for surface scattering objects? I set up all settings in maximum value, but still has a big gap between them....
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Fence tool

Hi guys! I'am keep ingesting Dash in the production pipeline, and I'am figured out, that there is no fence tool. I'am usally use the Spline Tools plugin from market place. It has many features, like you can add posts and between planks like separate meshe. It would be good to have an actual tool in here....

Faild to start surface scatter

Hi guys! I have a problem. I'am trying to add one more surface plane t o scatter, but it doesnt add any instances there. Looks like calculation work in background, but nothing appears. And here is error that i've facing: LogPython: -------------- failed to run the tool Surface Scatter -------------- LogPython: Error: Traceback (most recent call last): LogPython: Error: File "C:\Users\andre\AppData\Local\Programs\Polygonflow\Dash\Modules\GN\GNL\Core.py", line 1973, in runInstance result = self.tool.graph.run(**kwargs)...
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Surface scatter after sculpting mesh

Hi guys! Hope you're all well. I found some interesting and annoying issue. I created a dash landscape, bake the terrain, apply a nanite. Apply the surface scatter and object masking for spline object ot scatter trees and foliage. And then I've wanted to add some details by using a vertex sculpt modeling tool. And when I've added some sculpt - the surface scatter doesnt see this and think that there is no height added. I try to add some sculpt details. apply some modifier, and try to rebuild the collision - but none worked. Here is the scrrenshoots. What do you think? Why does this happens, and how we can fix it?...
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Help deactivating licenses

Hi, could someone possibly help me out by deactivating dash on all my computers. I can't seem to figure out which pc it's activated on. The email is skewfm@gmail.com thanks!

Hi! Can you help me deactivating the license of a computer I cannot access anymore?

Hello! The title is pretty self-explanatory hahahaha. I have the license activated in 2 computers. I recently upgraded one of them and I'd like to deactivate the license to be able to activate it in my new computer 🙂 The e-mail I used to buy the license is danigrizz.art@gmail.com Thank you!...

I paid a perpetual license, it expired and I didn't renovate it and then...

... uninstalled it and installed it again, but now it doesn't recognize my previous perpetual license. Can't I keep using it at the version it was when it expired? I thought I could but when I install it now, it shows me the options to "Activate" (but the button doesn't do anything), "Get free trial license" (but I just want to use the license I already had), "Buy a perpetual or subscription license" (but I don't want to do it for now), "Get free limited license" (but that's not what I want). What can I do? Is it a bug?...

Option for making override rotation 'additive'

Not sure if title above is correct English. But it would be a nice tweak function on top of the existing rotation. At the moment this function resets all x y z rotation parameters which is a great option.
But sometimes you want to tweak the 'normal surface rotate result' over one specific axis. By having an option for making the 'override rotation function' additive you could tweak the rotation manually. ...

Adding Sink function for the completed Scatter Asset.

The sink function under base properties is great and does it job:) But in some cases it's handy to also have a sink function for the whole result for tweaking even more.
*(There is off course an easy manual fix by just changing the z-axis of the component. But I think is cleaner to keep the asset at 0,0,0) *...

Adding assets to Tables directly from Dash Asset Browser

I've tried adding assets from the Dash Browser directly to an open Table window. Sadly this is not working at the moment, but it would be a nice new feature:)...

Keeping value fields in Tool panel active/selected after changing values.

In addition to my other idea for tabbing thru the input fields in the tool panel, it would be nice to have the same behavior as UE when changing values inside the field. So after pressing return, the value stays selected/active and we can type another value without having to select it again:)...

The assets in the UE5 content browser cannot be fully displayed in the Dash content browser.

- The assets located in the Meagascans folder cannot be displayed in the Dash content browser. I have carefully read the official documentation, where it mentions this issue. However, I don't know how to prevent this situation from happening. - I urgently need to resolve the issue that the folder tree diagrams of UE5 Content Browser and DASH Browser should be one-to-one corresponding, and the model assets should always be displayed in the Dash view....

Can't see curves after I draw them

Hey! I'm using the latest version of dash on unreal engine 5.5.4, for some reason when I press draw curve and then I draw one I can't see it on the viewport. The actor is created but the spline does not appear. I need it because I want to scatter some objects on it. Any idea why this could be happening? Thanks!...

to choose a new tool we have to delete the tool?

How does one change tools? if I scatter some stuff, can I edit it afterwards? Sorry if I'm missing something but cant quite understand the interface. Have looked at the docs. If i want to get a new tool i have to delete the old tool. is this right?

Make the documentation website central content column wider

it is too narrow... there is too much white space - maybe

Copy Dash component to another level

When copying a scatter component with all it's assets to another level, it all still looks good. But Dash doesn't pick-up these components in the menu. So they can't be edited anymore. Could be a nice feature;)...

How to get RVT to work? <-- by enabling Virtual Textures in project settings, you muppet....

Following the guide (https://docs.polygonflow.io/how-it-works/material-authoring#runtime-virtual-textures-rvt) I added a mesh downloaded from Quixel, which is computed and in content library. Adding this mesh, I cant edit the material to enable RVT. Whats up with that?

Content Browser Multiple Selection

Absolutely love the content browser. What it's missing is the ability to multi-select assets. Especially for manual tagging, I am not able to easily select 30 assets at once. Ctrl+A does not work. Currently, you can only multiple-select while holding the shift key but you should click on each asset individually. Would be awesome if that functionality is assigned to the ctrl key and the shift key would do what it usually does; selecting all the assets between first clicked and last clicked.