Help with Converting Dash Scatter Nodes to Instance Foliage
Hi everyone! π
Iβm in the process of converting my Dash scatter nodes into Instance foliage nodes. However, Iβve noticed that Unreal crashes when I try to convert larger/heavier scatter nodes.
Iβm doing this because the person taking over the project doesnβt have Dash, and I figured converting to Instance foliage would let them move things around if needed....
Assets tagged
Hello!
I have a Freelancer license with a limit of 4000 assets per month.
I tried to tag some assets but when I restarted Unreal the tagged assets disappeared but the tagged count remained the same.
When I add assets again the tagged count increases, so in a short time the limit of 4000 will be reached.
Please help me!...

Materials and decals
Hello π
First time dash user here!!
On the first project I am building using Dash I have noticed a couple of things like the changes in the tools and interface since the Getting started video was released.
...

Decal text maker tool (type text. font, size, style, spacing, etc) within dash
Hi, i think dash would have a solid decal feature if we can have a decal tool to just type a certain text or words that we can modify its scale, font, spacing, style, borders and some other parameters that we can edit in dash and easily place in the level.
This will definitely drive more people to use decals within dash itself. Thank you...
Deform Terrain to Landscape
It would be cool if we can morph a terrain to the underlying landscap - basically so we can stick a patch on the landscape then use all the dash tools on it π
Usability adding layers in Table Windows
Could be a bit more clear how to add them.
The small + sign just besides the close window buttons is quickly overlooked;)
Happened to meπ...
using dash with sublevels
Hi there, we use dash in a very specific way to do our scatters and it is giving us a bit of a headache.
We work with architectural visualisation in unreal. We usually structure our levels like this:
Main_Build will be our main level where cameras and sequencers are, and everything else will be in separate levels loaded in (so we can work with various artists on the same project via source control)....
Drag and drop decals are not visible.
I can't see any cracks, leaks or graffiti on my surface. What am I missing out?

Path Scatter tool
Hi! tried to read but can't find this:
I scatter objects with the path scatter tool.
I bake them in static objects as I like where they are
I draw a new curve, path tool is closed, the other curve is gone.
I assign a new object and I scatter it alongside again using a new path scatter tool...

no Proximity Mask 2 or 3
im in the trial period following along with "GETTING STARTED WITH DASH - EASY WORLD BUILDING IN UE5" video and i notice there is no Proximity Mask 2 or 3 in the tools panel. Was it removed, or replaced with something else? im using version 1.8.5.

Limit (Removed)
I been a user since this was released, and one thing that bothers me, is the limit (per month) on assets being added to content browser. I work with many projects, and like to set up favorites, this limit causes me so many headaches. FOR hobbyist or users who don't do alot of work( its not an issue) , as some of us freelances/contractors or very active indies do, this, effects us.. I don't understand why there is such a limit? one thing in development is control, we need it, to be effectiv...
Content Browser in the large project
Hi! I have a large sandbox project (about 1+tb).
And when I try to start to compute the assets (even folder with 3 SM's) - all process is stalling. I've wait about 30min, but it doesnt work. So I have to kill the process. My project is about 100k+ assets. Is there a way to use the assets right from UE content browser?...
Sophon doest work
Hi! I've managed to found the error when trying to execute to Sophon.
So it doesnt start.
I've also faced the problem when Dash doesnt start when clicking on icon, but after 2 reinstals it starts. But sophon doesnt work - Ive also try to reinstall....

Content Library
I love the idea of a universal content library, but sadly I found myself rarely using it because it's too limiting in terms of types of assets which can be added. Instead, I now mainly use UassetBrowser, which is way more convenient for transferring assets from other project. It works with all asset types such as textures, blueprints... and there's no need to compute assets if tagging is not needed. It simply does what it's supposed to do, migrate assets from one project to another with all depe...

Missing submenus in material tool - UE 5.5 Dash 1.8.5
I have two different projects newly created and migrated some levels from older but different UE 5.4 projects. In both 5.5 projects I created a terrain and placed a material on it. In project 1 everything seems good, all submenus are there (see attachment 1) In project 2 were many submenus missing (attachment 2).
The only difference between the two projects: I created project 1 with the "Third person" - Games template and project 2 with the "blank" - Film/Video & Live Events template.
In attachment 3 you found the DashSceneData from both projects....

Unable to Launch Dash 1.8.5
I just activated the perpetual license on a previous version of Dash (possibly 1.8.3) installed last month. After that, I updated to Dash 1.8.5 by overwriting it in the same location. However, after launching UE and clicking the Dash button in the toolbar, nothing happens.
UE output log shows the following error:
ββββββββββββ
LogPython: Error: Traceback (most recent call last):...

"Enable Tile Breakup" Not in 1.8.5 on Ue 5.3
I did an upgrade and was testing tile breakup, and am not seeing the options in the edit material tool.