DH doesn't load any LODs in multiplayer
I have tried DH versions 2.10, 2.2, and 2.3.0-b, as well as many different versions of Oculus and I cannot get DH to work on a local multiplayer server. I have tried installing the nightly build with server support, and I read the
/server command many times over to see if I'm missing something, but it states that it should at least generate the chunks I've visited. It's not generating anything, look at the attached video. As soon as I leave the area the chunks despawn. I've tried with and without shaders it doesn't make a difference either.
It works perfectly fine single player, only an issue in multiplayer....How to compile for 1.21.3
Hi how do I compile dh 1.21.3 builds.
Like is there a channel for that to know what I need and stuff...
I want to add DH to my path traced shader
Hello, I looked at some example shaders and also the documentation, however I'm not certain if it's possible?
chunks dont generate while using replay mod
i am just rendering my footage while setting render distance to 32 , and when i join a replay it shows this error message or smth
Starting Server with Distant Horzions
Hello everyone, I would like to install the mod on my MC server.
Mod is in the folder, Forge version 1.20.1 but every time I start the server I get an error.
Can someone help me?...
Settings Suggestions?
Howdy, I have these for my Hardware
CPU - AMD Ryzen 5 3600 6-Core Processor
GPU - NVIDIA GeForce RTX 3060 12gb Vram
...
can someone explain the diffrent worldgen options?
title
Solution:
features is everything, if chunks don't exist they are generated by DH
surface is without trees, buildings, dungeons and other structures (features), if chunks don't exist they are generated by DH
pre-existing only converts already generated vanilla chunks with no additional DH generation...
Is there a list of forward rendered shaders that work with Optifine for DH?
"Optifine: DH only partially works with forward rendered shaders"
i was wondering if there was a list? i am having trouble getting distant horizons to load LODS with shaders running off Opti fine. lods currently don't load with what iv tried and its fogged out.
i have looked online for resources or a list and i haven't found one.
if you know a solution, it would be appreciated....
Issue with a shader
So it's nothing game breaking, but I was curious if there is any way to fix it.
Whenever I'm using shaders, in this instance its photon, after the vanilla render distance, the water doesn't take on texture provided by the shader....

share generated chunks
is it possible to share the generated chunks with a friend for a server since they are client sided? the chunks uhh distant horizons if its possible
Phantom Structures
Anyone know what causes these phantom structures to pop up in skylands sort of environments? I imagine it has something to do with Overdraw but I'm not sure what it is, or how to fix it without causing problems in the overworld.

Foliage problem
When DH rendering is enabled, foliage becomes a solid texture and does not load completely, depending on location and viewing angle. Minecraft 1.20.1 DH v 2.1.2 forge 47.3.10
Solution:
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
...

ignore some blocks but tint others
how do i ignore flowers but keep snow for dh terrain
Solution:
You can't, unfortunately
Very obvious where render regular render distance ends
I’ve been playing BMC4 and it actually works with DH (although I get that it definitely hasn’t got official support) But my issue is when Im in its really obvious where my normal render distance ends and the DH begins which isn’t necessary that bad but on all the videos it seems basically seamless.
It seems the same on a few shaders I’ve tested....
Chunks invisible outside Vanilla RenderDistance
you can see me going up and down and everytime i go out of the RD some chunks dissapear.
It doesnt happen without the shader ( CompliUnbound )
anyone know why this happens? V 1.20.1 Forge...
Weird behaviour with chests, bells & create stuff
It seems that chests, bells & create stuff is being drawn on top of the LOD chunks, and i can't for the life of me find an answer to why or a solution to fix it, help would be greatly appreciated.

Game crashing before database can ever finish converting
I have not been able to play for longer than a couple minutes on a world of mine which has been trying to convert the database to the new system introduced in DH 2.1 but never completes due to the game crashing.
As you can see in the log, the furthest it has gotten so far is [19291/24988]
Any help is much appreciated !
https://mclo.gs/gSE6oVY...
"DistantHorizons is installed, but API version is too low"
My logs say "DistantHorizons is installed, but API version is too low (3). Disabling integration."
Is this an issue, normal, or some other mods doing?...

