Fog Being weird when on 2 render distance
So i dont know if this is suppose to work like this but the fog just starts very close instead of gradually fading out, i have my dh render distance 128

Ticking world error, game crashes immediately after start-up
Hello there,
for a few weeks now I've experienced the following error:
The game crashed whilst exception ticking world
Error: java.lang.IllegalStateException: Can not retrieve LootModifierManager until resources have loaded once....
Solution:
I have updated to the newest version of forge and the error no longer persists. Weird but interesting. Didn't think it would be because of this.
Game immediatly crashes
Im on 1.18.2 and Im trying to run Terraforged and DH. I have removed each mode individually and both work fine. However, after loading into a game, it loads chunks for a few seconds and just crashes.
My DH isn't rendering
Heya, my DH isn't rendering, I tried putting the rendering distance to 32 chunks and it didn't do anything, can someone help me?
LOD Quality Not Changing With Proximity
Wherever I spawn in, the LOD chunks load in just right with the close ones having higher quality and the father ones lower. However, this quality stays the same for each region even if I travel far away, not updating the quality of the LOD chunks with my current position but with my original spawn position. Any idea as to why this would be?
"error: Batching world generator : 156:5@C[8,28](FEATURES) Timed out and terminated" chunks not load
getting an error "error: Batching world generator : 156:5@C8,28 Timed out and terminated" 3 times each with different numbers
the chunks aren't loading at all, and if they are they aren't in the distance and only extend a little way more than normal render distance
Distant horizons version: DistantHorizons-2.0.1-a-1.20.2
Sodium verdion: sodium-fabric-mc1.20.2-0.5.5...

lods are loading but aren't in shader distance
i may be stupid, and i reread through the FAQ a few times, but no matter what kind of setting i tweak in both the shaderpack (BSL_v8.2.08, which has been said to work), the lods aren't being shaded. Another shaderpack that I wish to use (Nostalgia v5.0) isn't showing the lods at all. I really hope I didn't miss anything in faq :, )
this is singleplayer, first image is using BSL and the second (with no lods) is using Nostalgia...

It is impossible for me to run DH with Sodium
I run with:
Fabric 0.15.3-1.20.2:
1. DistantHorizons-2.0.1-a-1.20.2
2. fabric-api-0.91.6+1.20.2
3. sodium-fabric-mc1.20.2-0.5.4...

[beta2.0.2]Multiple worlds in the same server overlap
game version 1.20.1
mod version 2.0.2-a-dev
I don't know that server use which kind of plugin.
But it can use /mv .So it maybe use Multiverse-Core....

1.16.5 Singlep. Crashing when changing Distance
Playing an SP world on 1.16.5. Only other mod I have besides this one is OptiFine. But when I change the value the game instantly crashes. I am trying to put it to 256. Any fixes?

Is this normal on a multiplayer server?
So im using 2.0.2 DH fabric (1.20.1) build on my multiplayer server. I've use it on a single player before and it works just fine before. But now the problem is that it does not render anything past my render distance (12 on server side). Is this suppose to happen? I thought it was suppose to load the LODs all around me as it did on single player? Let me know any suggestions please. thanks!
Solution:
I thought DH would just generate new LODs for new worlds/servers as I joinit cant "generate" but it can save what you already discovered. basically you have to run around to render stuff and it should work. the guy above told you to import the singleplayer world lods into the server lods, and this would make it so that assuming the singleplayer world and multiplayer world are the same youll get all the lods already rendered without needing to run around...

Vertical render / quality
Is there any way to control how far down DH will render? Or there is no point and it doesn't affect performance at all? Also is it possible to render the ground underwater somehow? Or the only solution is to reduce transparency in shaders
Solution:
there is point to setting vertical quality. while everything is saved, only as many vertical "blocks" are rendered at a time
levv vertical quality, less seperate triangles to render...

DH doesn't work
I have installed Iris and fabric To run DH but it does not work.
Here is some data:
fabric 1.20.3
DH 2.0.2/1.20.4
tectonic mod 2.2.1/1.20.1-1.20.4...
Strange holes
Is it supposed to look like this? Tried with and without additional mods, change settings, and allocate more RAM, nothing changes.
Pre-generated world with Chunky (6000, 6000) at the beginning everything was fine, now these holes appear.
Tried waiting 10 minutes and 30 minutes, nothing changes....
Solution:
so start again, without that cashe or C2ME and let DH load from file on it's own pace

World loads old DH config into new version.
I updated my DH to the shader compatibility version and i got a problem because my old world loads old config into DH and i can't change some settings inside DH config. Is there any file that i can delete to make it work properly?