complimentaryreimagined shaders not working with lod
im using the fork of complimentaryreimagined that's supposed to be compatible with distanthorizons and i have the blending turned on in the compability settings but it's still not working, anyone have a fix?

Stuttering
Hi, i have stuttering and my processor goes to 90-80% of use, i put the view distance on 16 chunks in the basic minecraft config and i'm playing with terraforger mod, can i optimize the mod? or solve the problem somehow?
Low Fps, On Top End Hardware.
Hello, I've mostly managed to fix any issues with my "DH" by reading the FaQ, But ultimately my FPS has been suffering. (were talking below 20fps) Really no setting I do in "DH" Or minecraft changes much.
Components
CPU: I9-14900KF
Ram: 48gb (I have allocated 24 for minecraft and this mod)
GPU: RTX 3090 24gb Vram...
Minecraft loads, displays title screen for a second, then crashes
I have been trying to fix this all day but to no avail. I've disabled all mods except for DH so I know it's not an incompatibility issue. I also scoured both the FAQ channels and help forums for answers but nothing helped. I tried deleting my config file, updating my drviers, using different versions of Forge (both for 1.20.1), and installing both versions of the mod listed on curseforge. Like the title says, I boot up like normal and the Minecraft title screen pops up for a second or two but immediately crashes with exit code 6.
Here is a copy of my latest.log: https://mclo.gs/HuG3oH3
Any help would be greatly appreciated. I am running Ubuntu 22.04.3 LTS and Minecraft 1.20.1-forge-47.2.0. I also normally run, among other things, Rubidium and Oculus but I have them disabled when testing DH (I remove everything but DH from the mods folder)....
Bliss Clouds
The clouds seem weird, they are very glitched and are spazzing out, and some kinda low fps, I have a AMD Radeon RX 6900 XT so I should've been able to run this fine

Game crashes without shaders (1.20.4)
when i load into a server (multiplayer or singleplayer) without a shader enabled it crashes the game with this error:
The game crashed whilst unexpected error Error: java.lang.RuntimeException: Shader compilation failed, see log for details Exit-Code: -1'
when i load into the world with a shader enabled (ComplementaryUnbound_r5.0.1 and ComplementaryShaders_v4.7.2) it starts with the 'ERROR: Distant Horizons renderer has encountered an exception Renderer is now disabled to prevent further issues. Exception detail: java.lang.RuntimeException: Mixin transformation of com.seibel.distanthorizons.core.render.renderer.LodRenderProgram failed'
message. I tried to delete the config file but it didnt work, sorry if this has been posted before, ill post a list of my mods underneath...No LOD generation
Hi, I just got my 1.20.4 setup on with the mods included in the picture. Yet for some reason DH isn't generating any LOD beyond my actual rendering distance. I've already tried most settings and nothing changed the behaviour of DH. I'm playing singleplayer and I've loaded into a new world and generated a lot of chunks already.
I'm expecting that other people using the Nighlybuild for 1.20.4 aren't experiencing the same issues so does anyone have any idea what it could be?...

black and white lods
in the faq they say that you need to remove the texture packs and restart, but I donβt use them -_-
mc v1.20.1, dh v2.0.2 a dev, indium 1.0.27, sodium 0.5.3...

LOD chunks load very slowly are don't
my chunk are fully loading in a lot of minutes and when i just get near non-loaded zone, they don't load even if i'm near or they take minute to do. my render distance is 16 and the lod render distance is 340

LOD generation is painfully slow, even with "i paid for the whole cpu" options on, ram is high
I'm running this on a 5600X with no background tasks (i tried removing as much as i was able to).
any known stuff? 1.20.4 btw...
i keep stuttering
the game keeps stuttering when i have 32 render distance and 1200 LOD render distance, any way to fix this? like a mod or something?
Grass LODs are much brighter than everything else
As you can see, the gravel LODs are the same colour but the grass LODs are much much brighter. A similar issue is happening with certain types of leaves as you can see in the second picture. I am using the DH shader verision but im not currently using shaders, however even when i turn on my shaders the same issue persists.
World Generator Underperforming?
Why are there so few world gen tasks in progress and why is my CPU under utilized when I have "CPU Load" set to "I Paid For The Whole CPU"?

mod isnt working correctly
https://media.essential.gg/5167571b-a025-4e48-5960-29236a737000 i dont think this is the how the mod should look, also is it supposed to take long for it too load?
LOD Chuncks not showing up when using shaders
I'm using bliss shaders (yes, the in-dev version) and LOD chuncks are not showing up. I know they are present because when i turn off shaders the LODs are there. Am I missing some mod or is my other mods breaking things? [Fabric 1.20.1]

LODS don't seem to be building reliably on multiplayer
when I load chunks in multiplayer it doesn't seem to make the LOD chunks reliably, even if I hang around in an area for a while there's no garentee that it actually builds the LODs so I end up with gaps all over, some small some huge. Is there a setting or something I can adjust to make this a lot more reliable? I'm not even as concerned it quickly loads the LODS I just want to be able to fly around and build them so I can look at them later and it seems to not be able to actually save them

Which Shaders Are supported for Forge?
I read the FaQ and it mentioned this but doesn't say which ones do work with this. Can someone point me to which shaders will work for forge, specifcally 1.16.5
