Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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Server can't keep up. Is the Server overloaded? Error

When I install DistantHorizons on my server and I play with my friends for 30min on the server, the server gets this error message. The error message then appears every few minutes. I have also tried to pre-render the chunks with the command /dh pregen but the same error comes up after a while. I tried to allocate more RAM to the server but it did not work. Mincraft Version: 1.21.4 and DH Version is 2.3 I rented a dedicated server with those specs: Intel Core i5 13500...
No description

Possible to load chunks on servers with out moving and not having DH installed on the server

will this feature ever be possible or is it genuinely not possible

DH Uses Old World Data After World Resets

I'm playing Bingo, and the world resets every time a new game starts. But I guess it uses the same world name, so DH is using the old world's data

Issue with Polytone?

Getting log spammed often leading to hilariously large .log files (like 12gb). Completely crashes Prism and causes massive stutters basically forces me to alt-f4 the game or even sometimes force-restart my pc. Error code is in the text file (log file is too large for discord). Multiplayer. Usually starts when relogging into a world. Modlist: AmbientSounds [6.1.9] AppleSkin [3.0.6+mc1.21.5]...

Distant Horizons + C2ME + TerraFirmaCraft

So DH and C2ME both work perfectly with TerraFirmaCraft as long as I don't use both of them at the same time, as soon as I do (setting DH distance generator mode to internal server) I get a lot of log spam that looks like this: ```[16:04:22] [Server thread/ERROR] [minecraft/ChunkMap]: Failed to save chunk [-177, 131] java.util.concurrent.CompletionException: java.lang.NullPointerException at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:315) ~[?:?] {re:mixin}...

DH LOD Pregeneration Speed (Internal Server)

My server is being hosted by PebbleHost Premium with 8GB Ram and 4 CPU threads. Would allocating all 4 threads and setting to IPAIDFORWHOLECPU make it run slower than it would as balanced and using less threads? Like two or three? Around 89 mods and Tectonic+Terralith with DH ofcourse and no players are currently online as the world generates but I'm curious to know if this configuration could be slowing things down for me because I can't tell...

My friend not load my LOD/Chunk is server

I have no problem with the mod on server, but my friend have some issue like this and can't load the lod/chunk
No description

Beacon LOD is not rendering

As the title says, beacon beam lods are not being rendered even though the setting is on. Any ideas?

DH not generating distant chunks + black fog at world edge

Distant Horizons has ceased to generate distant terrain and has begun to show black fog on chunks at world border. Have tried resetting all settings to default, tried new worlds, etc. Recent mod additions since the last time it was working (to my memory) - CBC at Forge - Journeymap...
Solution:
did you do the alex's caves fix
No description

Weird "streaks" that I can pass through in some chunks?

I have had this issue every single time that I've made a world with Distant Horizons so I assume it's either one of the mods I have installed or just my CPU getting too hot, but I'm not sure and I haven't seen this or answers for it anywhere else. Here's an image of my issue. My game also crashes often, but not always. The mods I have installed are AmbientSounds 6, AppleSkin, Architectury API, bad packets, Balm (Fabric Edition), Biomes O' Plenty, Bookshelf, Charm of Undying, Chunky (Fabric), CICADA, Cloth Config API (Fabric), Clumps, Continuity, Controlling, CreativeCore, Dark Paintings, Diagonal Fences, Distant Horizons, Do a Barrel Roll, Dynamic Surroundings, Elytra Slot, Enchantment Descriptions, Explorify - Dungeons & Structures, Fabric API, FallingTree, Forge Config API Port, Formations (Structure Library), Formations Nether, GlitchCore, Handcrafted, Indium, Iris Shaders, Just Enough Items, Just Enough Resources, Just Zoom, Konkrete, Litematica, Lithostitched, Macaw's Bridges, Macaw's Doors, Macaw's Fences and Walls, Macaw's Furniture, Macaw's Paintings, Macaw's Roofs, Macaw's Windows, MaLiLib, Moog's End Structures, Mod Menu, More Mouse Tweaks, Mouse Tweaks, Noisium, Nyf's Spiders, Prickle, Puzzles Lib, Resourceful Lib, Searchables, Serene Seasons, Sodium, Tectonic, Terrablender, Text Placeholder API, TrashSlot, Trinkets (Fabric), Villages & Pillages, WTHIT, You're in Grave Danger, and YUNG's API (Fabric)....
Solution:
increase vertical quality
No description

loading alot of chunks for a modpack im making

im trying preload chunks for a modpack im making for my smp server, so that when people join they wont have to explore to see super far, is there a way to quickly preload chunks in lets say, a 4000 x 4000 block area

DH issue

Getting an SQLITE error

multiverse support

i'm using 1.21.5 and i cant find the multiverse support setting anywhere. i checked under advanced > multiplayer but couldnt find it and i looked through the other settings too, idk if it got removed or smth or it doesnt work in this version

Why I get high FPS with DH and Shaders in Singleplayer and in Multiplayer not

I got extreme setting with makeup and DH on 256 in singleplayer 200FPS and in Multiplayer with low shader settings only 20FPS. On Singleplayer I have 32 chunks render distance and the server is only 8Chunks it is server side modded.

I have a minecraft server and got today after 16h uptime performance issues

My server got immediately after joining the server only 10 tps and yesterday it worked fine. Than I checked with spark and the logs and find DH had some issues. Now I changed my Ram from 12GB to 26GB allocated to Minecraft. Can someone check it because I didn´t find any other issues.

Testing the new DH 1.21.6 beta getting water rendering issue and error logs on server.

[21:30:55] [DH-PriorityTaskPicker Thread[1]/ERROR]: Unexpected issue getting request for pos [6*2,-20], error: [java.lang.NullPointerException: Cannot invoke "java.util.concurrent.CompletionStage.toCompletableFuture()" because the return value of "java.util.function.Function.apply(Object)" is null]. java.util.concurrent.CompletionException: java.lang.NullPointerException: Cannot invoke "java.util.concurrent.CompletionStage.toCompletableFuture()" because the return value of "java.util.function.Function.apply(Object)" is null at java.base/java.util.concurrent.CompletableFuture.wrapInCompletionException(CompletableFuture.java:325) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:361) [?:?] at java.base/java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:366) [?:?]...
No description

Chunky then DH?

The DH pregenerator set to INTERNAL_SERVER has been leaving lots of holes in the generation for me, and I find that chunky works LOADS better. Can I pregen using chunky, then install DH to generate LODs out of the already generated chunks? Any issues with that plan? I'm on a 1.21.4 Fabric Server with C2ME and Chunky installed. I removed DH while Chunky is pregenerating....