I am trying to edit the overdraw prevention settings.

OpenGL error debug message spam and 100% cpu usage with 2.3 DH
[14:13:26] [Thread-56/INFO]: OpenGL debug message: id=2, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION in glBindTexture(non-gen name)'
[14:13:26] [Thread-56/INFO]: OpenGL debug message: id=2, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION in glBindTexture(non-gen name)'
Macos performance, 1000% CPU usage. Not sure if LOD loading complete.
Weird transparent DH chunks

Chunks not syncing with client
Freeze on second time in world, mac m4 pro

1.18.2 - 2.3.0-b: server crashes trying to load client
"I can see the issue now. The getMinecraftVersion() method is trying to use Minecraft.getInstance() which is a client-only method. For versions before 1.19.2, it's using the client-side method to get the version, while for 1.19.2 and later it's using the server-safe SharedConstants class."I didn't ask it why it worked fine without other mods, although I did realize that maybe it was the modloader version doing it ...
Is there a way to tell when chucks are done loading?
EXCEPTION_ACCESS_VIOLATION

Fake LOD chunks in the server. (they get replaced with actual chunks when I get close)

gf's game looks like this, no errors thrown

Serverside Installation version 2.3 not generating new chunks

Bugged background in GUI?

Completely unable to connect to server.

DH keeps generating LODs as patchy islands

Server Side not generating distance tiles, but works on single player.
how do i not have gaps in my render?

Locked chest issue