Changing where Server-side LODs are stored on new DH Beta.
Hi, I've recently installed the new Distant Horizons (2.3) update on my multiplayer server. I've looked through the FAQs and configs but can't find a way of changing where the LODs are stored. I know that it's stored in the world file, but I'd rather move the LOD large file to a slower, larger drive. This is on a Linux server if that's important.
DH for 1.21 does not start on 1.21
While i tried to launch minecraft (even without any other mods with the exception of fabric api and sodium) with new 2.3 version (from modrinth page), I am notified that its version is not suitable.

Server memory usage
I installed the 1.21.4 server plugin, and everything was working fine until I joined with the DH plugin. The memory usage started going up dramatically (I have 8GB of memory allocated) as well as CPU usage, then the server process got killed due to being out of memory. Is this an issue or do I need to allocate more memory/CPU?
I've also included a portion of the logs, if you need more let me know...
crash on server load
once the server loads, it crashes. I have installed DH on the server and client. Fabric 1.21.1. I'm using the latest nightly build
DH not working?
Hi i installed DH both on server and my client and doesn't seem to be working it did in the past so idk what can be doing wrong?
i put the logs here aswell...
Adding custom light sources to render in DH chunks
I've been doing shader config to improve compatibility between Biomes we've gone and photon shaders, and one of the things I've done is made some of the leaves glow, as I think it looks great, only problem is that DH can't recognise this, so these areas look weird outside of regular render distance. Anything I can do?
lighting issue with distant generation on server
Ive just installed DH on my own private server. when i joined it didnt start generating LOD's farther than my render distance, so i enabled enable distant generation, hoping it would fix the issue. it did start rendering but i have two concerns; the lighting of the distant LOD's is wrong, and i dont want DH to start generating LOD's for ungenerated chunks. my questions are, how do i fix the colour issue, does DH automatically generate LOD's for existing chunks and how do i prevent DH generating...
Solution:
You can't really fix the colour issue I don't think, unfortunately. You can set generation mode to "existing only" to prevent new ones being made

Constant warns from DH support on server
there are constant warns of the plugin not being able to delete LOD world "NumberxNumber". The server is on paper 1.21.4, the plugin is of the latest version, other plugins are geyser and floodgate, viaversion, simple voice chat, authme, backuper
If I pregen my chunks before does it just import them or do I still need to run the `/dh pregen`?
So I used chunky to pregen everything and when I loaded it it said importing 320.000 chunks or so that means when this is complete I have LODs for everything or do I still need to run
/dh pregen
? since when I tp to a random location it doesn't have all the LODs completely just parts of it but the message of importing is gone.Jar.Client issue?
Every time my server starts it converts the file to a jar.client file, if anyone knows of a fix or what I'm doing wrong it would be appreciated, Ty in advance
Solution:
If you use Mods Optimizer, you may have to change the configs for of it to not identify DH as a clientside mod for now

How could I fix this ?
I don't use chunky, but I bet there has to be some performance mod to avoid that sort of LOD ?

server-side performance impact
Has there been any quantitative testing yet on the performance impact (CPU/RAM) of having the new mod installed on the server-side (assuming there are clients with DH connected)? It would be nice to get a general feel for how performance would get impacted on my server without having to try it live 👀
1.21 Support
Specificially 1.21, not 1.21.X
For the latest 2.3 beta release, the modrinth page that labels versions as supporting 1.21 does not actually support 1.21
Additionally, when I run 2.2 on 1.21, it prompts me to update DH to 2.3, and installs 2.3 to my computer, but when I delete 2.2 keeping only 2.3, the jar it installs for me is also incompatible...

Distant Horizons server plugin console error
I am using "DHS-0.8.1_for_MC-1.20.1.jar" in my modrinth server and it is throwing the following error (see image)
It also keeps spamming the console with: "WARN [DHS] Could not delete LOD world -22x5"...

LOW FPS PROBLEM
my fps in version 2.3.0 became much lower, I don't know the reason, my PC is RTX 4070 super, i5 9600kf, 16 RAM
DH settings: Aggressive CPU config, 250 loading chunks.
The same problem is with players who switched from 2.2 to 2.3 on my server.
What could be the problem?...
Complementary DH Blending
Does anyone know if Complementary had a way of enabling blend/fade between vanilla and distant horizons chunks
DH 2.3 - Server LOD generation checking?
Hi, is there a way to check if the server is continuing LOD generation since client's F3 doesn't show anymore? Because I noticed the server CPU usage is almost near 0 when there's no player, when there's player online it seems like it's running fine again.
Solution:
nvm figured it out, using
/dh debug
shows the infoCompletely black screen in the nether with embeddium (1.16.5)
When in the nether the screen goes completely black, even the gui. It doesn't crash, you can still move around and hear things but there are no visuals at all. If you manage to blindly use the menu to quit the world the screen remains black until you restart.
I've tried disabling rendering, fog and almost every feature in DH but if it and embeddium are installed this will happen.
The only thing that fixes it is removing embeddium, but the modpack I'm playing is pretty unplayable without it.
...
