Server console spammed with errors
So we just installed the latest build on our server and it has finished generating LOD’s but every 5-10 seconds we get errors like the ones in the image below. Any advice would be appreciated

Slowly increasing lag over time
Performance is fine to start with, then fps begins to drop slowly, probably over about 30 minutes, I run the game at 120fps locked and after 30 minutes of mostly standing still it was at 68 fps. I watched it drop slowly from ~72 to 68. Happens in singleplayer and multiplayer.
Left, rejoined lag continued. Removed mod and lag no longer happens. I am playing with a large amount of mods so this could be some mod incompatibility.
For reference Craftoria modpack with embeddium and monocle removed replaced with sodium + updated iris....
how to enable fading?
the new DH version should support having a nicer fade between vanilla and DH chunks, but I get only pop-ins and can't find any option mention this
Solution:
If you don't want to search for the setting in game, you can delete your config file as the default is on
Minecraft slows down until chat message is sent
I am having an issue where running beta 2.3.0 on my client and joining a server that does not have DH installed makes my FPS decrease very consistently until 12FPS, until a message is sent in chat by either someone else, me or the server/command and my FPS is instantly restored to 144fps. I've noticed that this is an issue with this DH beta because I've only encountered it with the DH beta installed, even with all of my settings turned to potato mode
Distant Horizons 2.3 Causing Massive Memory Usage on Server
Pretty much as the title says. I'm using 2.3 mod forge version. Looking for some help with server commands that can make the server load a lil bit lower.
Cannot join server, when joining crashes game.
I do not know if it is a mod incompatibility, but I have removed all the mods I could without breaking the mod pack and it still doesn't work. I'm currently using a bunch of create addons that I cannot get rid of. I tried uninstalling and reinstalling minecraft with no luck. I think it has to do with DH, but I'm not sure. If I have to get rid of a certain create add-on, I would much rather completely get rid of DH as it isn't necessary.
LOD chunk not loading
I updated to 2.3.0-b on my client + server for 1.21
My LOD are not loading and I can't undertand why. I used DH to generate 500 chunk but it didn't change anything.
Is there something I'm missing ? Maybe the CLIENT_ONLY displaying on my F3 ?...
Solution:
It probably is. Try readding iris and its dependencies first. Most similar problems are caused by something with shaders.
If it still works with these mods added and shaders active, you'll probably have to do a /binary search, if you want to keep using DH 2.3, and not downgrade to DH 2.2...

Force disable server-side LOD generation
I'm pre-generating a world with Chunky on a server with 6GB of memory allocated.
Despite setting
/dh config generation.enable false
the LODs still generate and it's clearly seen by the DB inflating:
```bash
$ du -sh DistantHorizons.sqlite*
455M DistantHorizons.sqlite # the size grows constantly...Solution:
Oh, found it on the wiki, it's
/dh config generation.mode INTERNAL_SERVER
DH 2.3 not rendering black borders on forge 1.20.1
I dont play on a server and this keeps happening. Doesn't happen with prior version of the mod. Could this be a mod conflict? I can provide the modpack used

Building my own pre-release version
My buddy and I have been playing the 1.21.5-pre2 pre-release together on LAN- but I just watched the mutliplayer update video and I really want to give it a go.
Distant horizons is built to fail if you attempt to boot it up without matching the build versions to your minecraft version, so it's not as simple as seeing if it will run on the pre release. I need to make my own build and attempt to run that instead.
If I'm understanding the brief look I took at the repo, I need to update the mc version in gradle.properties, then create a matching file under versionProperties folder, and update my fabric/minecraft/sodium/iris/fabricApi versions there. ...
im getting some very interesting artefacts while playing on the server...
help me please the chunks are not loading for the correct seed, random chunks are loading and they are not the right ones
The mod got updated and doesnt let me create or join a world anymore
Since the last update of the mod i cant enter or create a world. It load in the normal loading screen to 100% but then stays in the "joining world" screen forever (about an hour when i tested it)
Multiverse similarity
I recently updated to the newest version of dh and the multiverse similarity feature has been depreciated but the replacement dosint seem to work quite right on servers like hypixel where it will still override lods from other lobbies. Is their any way of fixing this other than using an older version of dh?
Does /dh pregen also generate LODs?
Hello! I know this sounds like a dumb question, but I have read through the documentation and the discord and I'm still unsure of the answer. /dh pregen to my understaning pregeneratets chunks, however does it also generatet LODs? Or to do both do you HAVE to do the internal server option?
HELP I want to join the SMP
HELP I want to join the server and I found the FAQ code and then I went to the verification channel and then is says to me that I have no access
PLEASE HELP...
Game crashes while entering server or single player world
I think its a mod conflict but I cannot for the life of me find which one it is
Server-side setup
I have put the DH .jar in the /mods folder and started the fabric server. I see in the server start-up terminal output that it is loading DH, but when I connect to the serve via a vanilla client, there's nothing changed. /dh commands work neither in the game nor in the terminal.
Am I missing a setup step? All it says is to drop it in the /mods folder.
MC version 1.21.4, newest DH release, newest Fabric server launcher (1.10 for 1.21.4)....
Solution:
They are able to join, but can't use dh
High CPU usage when terrain generation shouldn't be running
I have 100% CPU usage despite no one being on the server, terrain generation being set to disabled and no pregen running. The CPU usage also never drops off.
I have already generated a huge amount of terrain using both a high range around the player and pregen. (3.86gb with LZMA2)
Since then I have set the player generation range pretty low, since all relevant terrain should already be generated. Since that didn't fix it, I've also turned off distant terrain generation....