Trying to install DH in Mystic Horizons modpack
I'm trying to install DH on this modpack and when i strat it, MC crash with this message
The game crashed whilst initializing game
Error: java.lang.RuntimeException: DH found, but one or more API methods are missing. Iris requires DH [2.0.4] or DH API version [1.1.0] or newer. Please make sure you are on the latest version of DH and Iris....
Distant Horizons generating incorrect LOD with WorldPainter map
Has anyone experienced issues with worldpainter maps and distant horizons? When I go to test my map in-game, distant horizons is loading the vanilla world generation instead of the custom worldpainter landscape. Is this maybe something I'm doing in my WP settings that's confusing distant horizons?
I can grab a screenshot later if that would be useful....
Disable Fog
i have this weird fog while dh rendering is enabled, i've turned off fog everywhere i found, and still have fog, i read through another post with a simmilar issue, but found no solution.
i'm on 1.21.4 using iris with shaders disabled....

Distant Horizons und Oculus?
Auf dem bild sieht man die 3 genutzen mods aber hier gibt es einen fehler.
Solution:
so instead of rubidium we go with embeddium

Is there a 1.21.4 fabric build available anywhere?
I cant seem to find any 1.21.4 builds yet i can see people talking about having them.
Solution:
if you know what youre doing you can try downloading the latest 1.21.4 build that didnt 404 from https://gitlab.com/distant-horizons-team/distant-horizons/-/pipelines
DH Shaders Incompatibility
trying to turn on shaders with DH gives the following error message: "error: java.lang.illegalstateexception: only indirect is supported with iris."
I have sodium 0.6.2, iris 1.8.1 and dh 2.2.1 installed on mc 1.21.1, the versions seem to adhere the guides but this error still occurs... help pls & thank you!...
Solution:
disable generic rendering > render beacons

using distant generation with world maps like xaero?
have a feeling that due to the nature of distant generation, this won't be possible; but might as well ask anyway:
when gennerating LODs using distant generation, is it possible for the LOD data to be used to display data about far away chunks on a map like xaero's world map, similarly to how gennerating chunks using Chunky can display them to the map?...
DH 2.30 Beta (Dec 31 2024) - Minecraft 1.21.4 Server Spam
Not a huge deal, but I was wondering if there is a way to fix the server log spam you get from warning messages like this:
[17:51:26] [DH-World Gen Thread[0]/WARN]: Detected block scheduled tick access in a far chunk [124, 77], pos: class_2338{x=1984, y=66, z=1245}, status: minecraft:structure_starts, currently generating: [122, 77]
It can make entering commands through the server cmd or reading other messages a challenge because of it....
Solution:
Update: Removing C2ME from my server fixed the issue! Thanks for the help.

Rendering chunks (Chunky x Distant Horizon)
how exactly should I go about this? render chunks first with chunky then enable distant horizons?? or should I render distant horizon first then run chunky?
Most efficent way to load chunks with DH?
I heard Chunky isn't viable since it doesn't load LOD's or something idk
1.21.4 not working
first time getting back in a while, i downloaded DH 1.21.4, I can see it in the settings and everything but it doesn't seem to ever pass the 32 chunks limit, both in singleplayer and realms. Also attatched a screenshot of every other mod im using incase thats needed.

Client side nightly crash
[C:\Users{COMPUTER_USERNAME}\AppData\Roaming\ModrinthApp\profiles\SkyeLandia 1.21.4 1.0.0\mods\DistantHorizons-2.3.0-b-RC2-1.21.4-neoforge-fabric.jar]: java.util.zip.ZipException: zip END header not found
at java.base/jdk.internal.reflect.DirectConstructorHandleAccessor.newInstance(Unknown Source)
using the latest nightly. Any clue where to start?...
server console spam
[18:30:19] [DH-World Gen Thread[10]/WARN]: Detected block scheduled tick access in a far chunk [107, 156], pos: class_2338{x=1723, y=79, z=2498}, status: minecraft:structure_starts, currently generating: [106, 154]
[18:30:19] [DH-World Gen Thread[10]/WARN]: Detected block scheduled tick access in a far chunk [107, 156], pos: class_2338{x=1723, y=79, z=2498}, status: minecraft:structure_starts, currently generating: [106, 154]
1.20.4 neoforge build?
Despite being the new hot mod loader, version 1.20.4 is still the common denominator for my neoforge mod set and it hurts to not have DH be included! Any possibility that you could expand the targets for neofetch builds of DH to include 1.20.4? Or is the 1.20.4/1.20.6 cutoff due to a non-arbitrary code change in the mod?
Can someone identify mod?
Its the diffrent types of animals because i think fresh animation dont work because of them.

Distant Horizons unrendering and rerendering my chunks
It seems that Distant Horizons is unrendering already loaded chunks to reload them, any ideas?