Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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low fps 1.21.5 fabric

when switched from 1.21.1 to 1.21.5, my fps lowered from 130 to 40 (same mods, settings from 1.21.1) i already saw someone talking about this problem...

LOD Pre-Generation of the nether (with custom biomes) freezes

Hello there! I was in the last stages of preparing a multiplayer server for friends until I realized DH has not done almost any progress pre-generating the LOD of the nether 🫠 I am not using a "known" incompatible mod and this caught me off guard considering that for the overworld it worked flawlessly. ...
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Terralith incompatibility on 2.3.2.

When creating lods sometimes floating islands appear in the sky, instead of the terrain below. Singleplayer, modlist Terralith, distant horizons. Screenshot:...

DH crashing MC while quitting (happens only with LAN)

In my survival single player, after enabling LAN there are no issues but as soon as I quit, there is a small pause n then game crashes (This big pause is there even without enabling LAN). Removing only DH results in no crashes. Error message on MC Launcher : mouseClicked event handler...

auto-update error message

error when updating by auto-update prompt from dh 2.3.0b to latest
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Nether & End Rendering Broken in 1.21.5 in NeoForge

Hello. I'm running Minecraft 1.21.5 with the Neoforge 21.5.28 build, with the "DistantHorizons-neoforge-fabric-2.3.2-b-1.21.5" jar installed, and no other mods installed. Currently, no DH chunks are rendered with this version, instead showing some artifact when looking outside normal chunk range. I saw the same issue in https://discord.com/channels/881614130614767666/1351249029023141909, however no actual fix for the Neoforge version was mentioned, and since I didn't see a similar post here I wasn't sure if this is already on the radar for a fix. Please let me know if any more information is needed!...

Ghost LOD

Getting this LOD that doesn't exist showing up. First time seeing this happen, Latest nightly version. 1.21.1 server.
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Glass is (rarely) not rendered correctly when using complete transparency or faked transparency

First image is what the building (large glass face) should look like when up close. The next two images are the building from afar, incorrect glass faces are being rendered, causing the building to look very odd. This is on the most recent version (2.3.0-b-1.21.4) of 1.21.4 distant horizons, using fabric....
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Lost Cities and Server-side DH Incompat

This is already on the Gitlab but I'm unable to comment on it due to an account issue. It is still a problem on the most recent 2.3.2 RC1.

Errors showing up when pregenerating, generation hangs

I am pregenerating chunks on a server using dh pregen. Settings: - generation.mode is INTERNAL_SERVER - common.threadPreset: I tried I_PAID_FOR_THE_WHOLE_CPU and AGGRESSIVE...

crashed when walking around in my world

i have shaders on but in the stack trace it said something about dh and i got a connection error in single player right before it crashed
Solution:
Error seems to be caused by cold_sweat mod

Frequently get kicked from DH server immediately after connecting

When using a client with DH and connecting to a server with DH, very frequently (easily 80% of the time) the client gets kicked from the server immediately after connecting. Often the error in-game is:
Internal Exception: java.lang.NullPointerException: Cannot read field "genericRenderer" because "this.clientside" is null...
Solution:
Alright good news! Did some further testing on this: Running only DH 2.3.0 on both Client and Server, I couldn't replicate the issue within 5 tries (which would have definitely failed beforehand). Next I tried running with DH 2.3.0, and LOD Entity Rendering 1.0.2, on both Client and Server. Weirdly, on neither could I get Forge to even start without crashing. This is particularly odd because I do use it on the full modpack and it certainly loads enough to play. Big clue though right....
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The grand obelisk?

The log didn't report anything.
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weird layers

Solution:
Try upping the cpu preset to accelerate the load speed
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Does someone know why this is happening?

I'm using DH on 1.21.4 and it was working fine on 1.20.1, and now the DH chunks get transperant and pixelated. pls help.
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Pillager outpost not rendering

Idk if this is just something that was missed when I rendered in this world, but as you can see in the video, the pillager outpost is nowhere in the LOD.

Exclude Block Entity Models from chunk fade (VS ships)

Great improvements with the latest update! Since the addition of fading, VS ships (all entities actually) will becomes invisible at long distances. ValkyrienSkies allows you to tweak how far entities stay loaded / start loading, and with Embeddium you can greatly increase their drop-off range. When toggling to shaders, this issue is not present since fading isn't applied (i presume), but it does allow you to see your ships from very far away. I miss that on the vanilla rendering without having to completely disable fading....
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dh doesnt work

sometimes after world changes, e.g. nether end or second world, dh stops working

Everything is black I:0

I... what? I teleported from the nether to the overworld on the DH server and everything has become black.
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