Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

LOD shading does not update after shader pack is disabled

When the "Shading" quality setting is set to Auto, enabling and disabling a shader pack will leave behind unshaded LODs. Using Distant Horizons 2.3.2, Sodium 0.6.13, and Iris 1.8.11 for Minecraft 1.21.5. Occurs in both singleplayer and multiplayer.
No description

Incompatibility Report "Enhanced Celestial Shader support"

Cause LOD chunk to turn black. But only when shader is enabled so I think it's the shader support rather than the main mod.
No description

DH keeps crashing randomly.

https://mclo.gs/sfDILxc
Cannot invoke "com.seibel.distanthorizons.core.level.AbstractDhServerLevel.removePlayer(com.seibel.distanthorizons.core.wrapperInterfaces.misc.IServerPlayerWrapper)" because the return value of "com.seibel.distanthorizons.core.world.AbstractDhServerWorld.getLevel(com.seibel.distanthorizons.core.wrapperInterfaces.world.ILevelWrapper)" is null
Cannot invoke "com.seibel.distanthorizons.core.level.AbstractDhServerLevel.removePlayer(com.seibel.distanthorizons.core.wrapperInterfaces.misc.IServerPlayerWrapper)" because the return value of "com.seibel.distanthorizons.core.world.AbstractDhServerWorld.getLevel(com.seibel.distanthorizons.core.wrapperInterfaces.world.ILevelWrapper)" is null
I think it's occurring as a result of other mods events. This specific crash occurred when I tried to test my mods CuriosEquipEvent event. I'm on single player....

generation starts to slow significantly after some time

when generating chunks, chick generation for me goes from taking about 2.5 seconds to over 10. cpu usage also drops proportionally. images in the thread

Fresh DH Started loading LODs from someone else's server?

Hey everyone. Messing around with using Distant Horizons for my server. I decided to test with a completely new installation of Minecraft that has never even had fabric let alone distant horizons, to make sure the server LODs were loading. When I loaded in I immediately saw LODs, but not the ones I was expecting. These were LODs from a world I had never seen. They were quickly overwritten by the actual LODs once DH was given time to load, but it was quite weird. Has anyone else noticed this? Sorry for the bad screenshots, wanted to grab them before the LODs disappeared....
No description

low fps 1.21.5 fabric

when switched from 1.21.1 to 1.21.5, my fps lowered from 130 to 40 (same mods, settings from 1.21.1) i already saw someone talking about this problem...

LOD Pre-Generation of the nether (with custom biomes) freezes

Hello there! I was in the last stages of preparing a multiplayer server for friends until I realized DH has not done almost any progress pre-generating the LOD of the nether 🫠 I am not using a "known" incompatible mod and this caught me off guard considering that for the overworld it worked flawlessly. ...
No description

Terralith incompatibility on 2.3.2.

When creating lods sometimes floating islands appear in the sky, instead of the terrain below. Singleplayer, modlist Terralith, distant horizons. Screenshot:...

DH crashing MC while quitting (happens only with LAN)

In my survival single player, after enabling LAN there are no issues but as soon as I quit, there is a small pause n then game crashes (This big pause is there even without enabling LAN). Removing only DH results in no crashes. Error message on MC Launcher : mouseClicked event handler...

auto-update error message

error when updating by auto-update prompt from dh 2.3.0b to latest
No description

Nether & End Rendering Broken in 1.21.5 in NeoForge

Hello. I'm running Minecraft 1.21.5 with the Neoforge 21.5.28 build, with the "DistantHorizons-neoforge-fabric-2.3.2-b-1.21.5" jar installed, and no other mods installed. Currently, no DH chunks are rendered with this version, instead showing some artifact when looking outside normal chunk range. I saw the same issue in https://discord.com/channels/881614130614767666/1351249029023141909, however no actual fix for the Neoforge version was mentioned, and since I didn't see a similar post here I wasn't sure if this is already on the radar for a fix. Please let me know if any more information is needed!...

Ghost LOD

Getting this LOD that doesn't exist showing up. First time seeing this happen, Latest nightly version. 1.21.1 server.
No description

Glass is (rarely) not rendered correctly when using complete transparency or faked transparency

First image is what the building (large glass face) should look like when up close. The next two images are the building from afar, incorrect glass faces are being rendered, causing the building to look very odd. This is on the most recent version (2.3.0-b-1.21.4) of 1.21.4 distant horizons, using fabric....
No description

Lost Cities and Server-side DH Incompat

This is already on the Gitlab but I'm unable to comment on it due to an account issue. It is still a problem on the most recent 2.3.2 RC1.

Errors showing up when pregenerating, generation hangs

I am pregenerating chunks on a server using dh pregen. Settings: - generation.mode is INTERNAL_SERVER - common.threadPreset: I tried I_PAID_FOR_THE_WHOLE_CPU and AGGRESSIVE...