I've already built UI part for all effect tuning with curves/scales/frequencies and so on, and part

I've already built UI part for all effect tuning with curves/scales/frequencies and so on, and part that calculates final forces from telemetry. Now work on device interfacing part. I plan to implement several input interfaces(directx, serial port, custom USB packet, UDP) and several force output interfaces(dierctx, direct force packet via serial port, UDP and so on). But not all of them will come in the first release because of ammount of work. There is support for DCS,MSFS,Warthunder and il-2 telemetry for generating enchanced effects.

At the moment it already supports following effect list for all three axis:
- Natural airdynamic spring dependant on airspeed(including AOA effect that you've illustrated on last picture);
- Natural airdynamic spring dependant on prop thrust(prop wash);
- Artificial spring based on stick/pedal deflection;
- Artificial spring based on AOA;
- Artificial spring based on G;
- Buffeting for stall and mechanisation retraction(gear, airbrake, flaps);
- Landing and on ground rolling effects;

There are ideas for some other effects like gun firing and so on for DCS and il-2 but it require more work so will be implemented later.
Yes, it will be monetized.
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