hi there, @walmis , how are you? 🙂 Hey, a quick question/request: **is there a way to force a r
hi there, @walmis , how are you?
Hey, a quick question/request: is there a way to force a re-write of the current firmware version?
Reason: was just flying DCS on the previous firmware version of Rhino. The game crashed during a plane crash, so there were joystick vibration effects. Anyway, after the game process got killed the joystick continued to vibrate.
- I powercycled it, still vibrations. Loaded default config, no dice, still vibrates.
- Rebooted the pc: still the same. Anyway, no matter how many times I cycled it, rebooted my PC, re-applied configs/resets: the vibration wouldn't go away.
- When launching Autocalibrate the vibration stops, allows me to calibrate and then stop it. As soon as I 'send/store' to the device the vibration comes back.
- In debug it showed different effects loaded, so I re-disable/re-enable, no matter which way I apply them the 'ghost' effects continue to work/show up in debug.
Now, I think you know where this is going
: yup, to your website, luckily you had the new version up, I flashed Rhino and voila: all back to normal.
Soo...
help a brotha out! 
Hey, a quick question/request: is there a way to force a re-write of the current firmware version?
Reason: was just flying DCS on the previous firmware version of Rhino. The game crashed during a plane crash, so there were joystick vibration effects. Anyway, after the game process got killed the joystick continued to vibrate.
- I powercycled it, still vibrations. Loaded default config, no dice, still vibrates.
- Rebooted the pc: still the same. Anyway, no matter how many times I cycled it, rebooted my PC, re-applied configs/resets: the vibration wouldn't go away.
- When launching Autocalibrate the vibration stops, allows me to calibrate and then stop it. As soon as I 'send/store' to the device the vibration comes back.
- In debug it showed different effects loaded, so I re-disable/re-enable, no matter which way I apply them the 'ghost' effects continue to work/show up in debug.
Now, I think you know where this is going
Soo...
