Silk doesn't have these things. I know, i was also looking for it. But basically you can just use any vulkan methods from C#, the only thing you'll need is for windowing and stuffs. Yesterday i made a tutorial on YT but it's for windowing and input. probably not what you need
I do have a port of vulkan-tutorialvulkan-tutorial implemented directly in silk if it helps at all. Personally, if you just need to draw some stuff without a window, just use a hidden window with opengl.
OpenGL is a lot better to use for a hobby project, but it's also slowly withering away and there is no FOSS standard to replace it with equivalent ease-of-use yet
i've been waiting for something like a high-level wrapper that is more akin to OpenGL (but Vulkan-style rather than with this horrible state machine bind crap) to come out for Vulkan
Well so far I managed to implement Silk with Vulkan into my application, the only pain is the memory allocation. Do we know when and if VMA will be supported, or if there is any other library for C# that could be integrated with Silk for that purpose?