I have a question on FFB effects. I am an IL2 player, donβt know if I will ever get into DCS. What FFB effects are modeled on IL2? I see there is development for extra effects using telemetry for DCS. Does IL2 have the telemetry output that things would need to be developed/scripted in the same way? Or does IL2 work differently that the extra effects work natively?
I know there was some mention of the elevator droop above but what about the stuff like AOA buffeting and weapon effects?
IL2 has ffb effects built in, you get rumble/bumpy effects on taxi & takeoff, flaps & gear down give rumble effects too, firing the gun gives vibration/shake, stick moves with trim, buffeting effect at stall high AoA. I'm sure there are other subtle effects also, I haven't played IL2 lately.
How do you make the Autopilot work with the Tomcat? For me it doesn't work, I press the reference button and the light goes out but the plane climbs or dive as no autopilot is engaged. Only once (and I don't know how) it worked
yes I know that, and this is not what I am complaining about...the thing is that it trim is set to center (both watching trim needle in pit, and ctrl+enter windows) the stick is not centered but shifted forward (both physically and both watching ctrl+enter window)
What do you do to use the autopilot? I trim the aircraft as well as possible for level flight, enable Autopilot, enable alt hold switch, press the nws button...the reference light turn off...and the aicraft doesn't fly level
Have you clicked the FFB in the F-14 Special options? Without that there are all kinds of problems, otherwise the way you describe is how to enable the AP.
After scratching my head for a while on this one I realised that it like that because the Tomcats grip is actually tilted backward from the main lower shaft of the stick. You can see it in pictures. So to correct it you would need a physical adapter that replicates this.
I play in VR and I guess I never really notice or am bothered by it. A few modules like the A-10 and to a degree the Hornet are done that way. The interesting thing is even if the stick is offset, in the game window the 'cross' in the control window is also offset so it should appear centered relative to where the axis cross if that makes sense.
Virus, for the F-14 there are two places, 1) regular DCS options and 2) in the special options, you have to go to the F-14 itself and there is a checkbox in there you need to tick as well. I was having all kinds of problems with it until I ticked the special option.
@Roller25 Are you positive that the stick being slanted is being 'modeled' in the FFB implementation the same as just less travel? I think we are talking about two different things here.
@virusam Does the regular AP work without altitude hold? or just can you trim out the airplane in general without the stick requiring constant back pressure? If so then there may be something wrong somewhere else. Are you using an extension that is offset from the base that is maybe pulling?
Ya, just enabling the AP functions as sort of an attitude hold within reason(constraints). All I know is mine was wonky until I checked the box in the special options. However if there is an issue with the centering/offset - just speculating - but based on the other behavior it seems like the tomcat is very sensitive with the FFB stuff and can get into a situation with a 'runaway' stick.
Probably basic solutions you've already tried but just in case, make 10000% sure no other peripheral is bound to the pitch/roll axis. I know a lot of them default to that and it's usually fine to leave it but just in an abundance of caution I'd clear it. Otherwise, when you're saying it's off-centered in the game control display, you mean it's off center where the axis lines cross, or just off centered from the centerpoint, but otherwise on the cross? I have a meeting in 8 minutes but after that if I can I'll hop in and check how my control window looks.
Ok, I'll check 1) Verify the attitude hold works more less same as it did pre-ffb 2) position of stick both physically and in-game window with 0 trim and level flight no AP.
Ok, so I just tested mine and it does the same thing. I think that is the way it's supposed to be. The autopilot (attitude) works same as before, and the plane will kind of 'stick' where you leave it. Engaging altitude hold also works, I think they desensitized it a bit but it used to require damn near 0 +/- FPM, I think I engaged it with ~200 or so and it worked fine. When holding wings level the stick is also basically where it is on your control indicator. FYI the trimmer does not work when you have the base AP engaged.
Yes but the grip has an angle offset to compensate. In the real jet, the stick base is slanted forward, but the grip is perfectly upright and central to your legs.