i really like the idea of a diagram but it would be nice to make the labels more noob friendly. Are internal effects what comes from the forced checkbox? where does the game telemetry enter-is it dynamic device? and why is that a pool? why is sine wave in dynamic device? there is also a checkbox for periodic effects in vpconfigurator-does this digram mean there are two sources of sine wave-the game and the firmware?
It would also be helpful to have the explanations as a pop up when hovering over the setting. Fortunately I think the default settings work great out of box for DCS.
Also is my understanding right that if I use just the Config tool and DCS, the only FFB effects I would get would be based on the FFB programmed into the particular aircraft — hence better FFB for F-14 vs the Hornet. If I want more FFB, I would need to use some telemetry export to convert that to FFB to the stick?
The way I understand it: internal effects are what you configure in the rhino app, dynamic are what come from the game. When they are greyed out, it’s because dynamic, by default, overrides internal. Therefore it means in this example, spring and damper come from the game and therefore ignore the internal setup effects. The forced enabled would basically stop this override from happening
The feel of the stick with FFB is quite a game changer. I love how there almost no stick pressure on the runway in the P51 but it becomes harder to move control surfaces when you pick up speed.
Is there a way to get the stick to fall forward realistically when you're just on the runway? For me, the stick just stays put whereever I move it (but still gets loading from propwash and on takeoff
This is a competing product, but the presenter is saying that this is the game actually doing this - shown for both DCS and IL-2 https://youtu.be/jQm2SC3fW5g?t=390 I only have spring and damper enabled as per Walmis's set up. I wonder if it is the damper preventing the stick from falling forward
Друзья, всем привет! В этом ролике рассказываю вам о прототипе джойстика с обратной связью от Романа (Propeller). А также о том, что может нам дать фидбек в симуляторах и как с этим обстоит дело сейчас! Отдельное спасибо Роману за возможность быть первым "испытателем" его устройства!
DCS doesn’t model that which is a bit of an immersion killer. My understanding is that DCS uses only spring effect including offset center (trim) and periodic effects (shaking). It is on ED to first add the other effects to DCS core and then module makers can implement wider range of effects for us.
i tried out the F-14 the other day, one thing I noticed is that it had my stick WAAAY forward constantly, is there something I was missing from a configuration perspective?
I'm sure there would be a way to adjust it, but that's how it's supposed to be. Most jets have limited forward travel, because the meat servos in the pilot seat can't handle nearly as much negative g as we can positive
Asking the DCS devs to do something is a field that bares no crop. They work to their own twisted calendar of graphics updates and Eldritch bug generating core revisions.
also another odd quirk I found. with the WW1 planes in IL2, the droop is modeled, so long as you don't alt-tab. Once you alt tab, all the other FFB effects work, but that one breaks