I think it's probably worth-while to start a repository of FFB quirks and whatnot, so that if someone else experiences this issue, they don't have to pull out their hair wondering if it is them, the stick or the software
No, I was in town, in a computer store and saw USB cables and wondered if it was included, I assumed it was but asked anyway. My Rhino is still with the Customs Department…….
my msffb 2 stick does the same effects and the rhino can also do it. the stick will droop forward when the prop isn't pushing too much air through the elevator but once you push the throttle forward the stick will go to center. Also the weird thing you might be noticing with the stick not centering where its supposed to is just a bug, you can trim back to center to fix it.
I don’t have anything set up yet so I can’t check for myself, but Is it possible for one of the two auxiliary potentiometer spots on the board be configured to an axis in the software?
Awesome! I’m working on a DIY grip and figured I could add a pot if that was the case using a 6 pin DIN cable. 5 pins used for the shift register and the 6th pin used for pot signal.
Do the analog axis input to the shift register or the Arduino? I could see where the Arduino acts as a way to combine analog input from the source and the digital input from the shift register into a single output to the VPForce board. But is it a different way?
I’ve never done anything with SPI before, do I need to worry about breaking or frying anything on the VPForce board if I give it the wrong SPI signals? (Assuming V+ and GND are properly connected)
@smitty#5756 hey, I was looking at those gear reduction planetaries you listed. Is there a huge benefit to using those? I would imagine it allows the motors to spin alot further for the same amount of stick deflection.
I think they up torque motor spins faster producing more total power, gear reduction slows the rotation down so power equation result raises the torque.
is there a place we could list the dcs bugs that give weird FFB behavior? For example, curves applied to pitch and roll give weird behavior in the Huey and the F5E