@smitty#5756 hey, I was looking at those gear reduction planetaries you listed. Is there a huge benefit to using those? I would imagine it allows the motors to spin alot further for the same amount of stick deflection.
I think they up torque motor spins faster producing more total power, gear reduction slows the rotation down so power equation result raises the torque.
is there a place we could list the dcs bugs that give weird FFB behavior? For example, curves applied to pitch and roll give weird behavior in the Huey and the F5E
i've noticed every time i plug in the rhino, a little interesting notification appears, is there a way to disable that? i've had windows derp and sometimes get it stuck, and i can't dismiss it
Stupid question, but how do you get DCS to send input to vp force app? I was looking on the debug loaded effects but nothing shows up. So not receiving any shaking effects or trim. Vpforce app works just fine though on its own (loving the motors)
spitfire def has some force feedback, but it was implemented pretty poorly from my tests. Screenshot of how you have things configured? The effects tab and the one with the sliders for effects
Your stuff looks like it’s configured fine tho, the only thing I would probably go through is just like, disable all effects, crank all the sliders to 100, and test… for me tho, force feedback in DCS just worked
Ah ok! Like go to in effects and untick all the boxes? And also, the force effect 2nd box underneath, that's just for vpforce to override any game input, right? Thank you very much for the help and suggestions by the way!
Wow I'm dumb, I didn't even know there was a ffb option in the option menu, I thought it was only through the special tab for individual modules. My old ffb stick, I used an app that would override dcs, figures. Thank you for making me double check my options
yes the gearboxes at 10:1 allow for much higher forces at the grip than the 5:1 (? not sure what exact pulley ratio is) belt system. 35deg full throw translates to 350 degrees of the motor is used. Any more and the encoder gets stupid and if you switch it on at the endpoint it will think its on the next rotation. so keeping it under 360 works great. these are ultra low backlash servo gearboxes, i tried some cheapo ones first and it jus felt sloppy. plus they have a beefy bearing in them to act as at least one of the gimbal axes. i dont have it fully built yet but just bench testing with the flight stick in one axis felt wonderful