0, 1GetScrollDirection and it returns the value of the vector but if the callback isnt being called then the vector is just left as the last direction it was in0,0 because how do i know if the user has actually stopped touching the scroll wheel or if its a glitchSilk.NET.Input contain abstractions for glfwgl.GetShaderInfoLog(shader) equal to nothingGetScrollDirection0,0Silk.NET.InputAn unhandled exception of type 'System.Exception' occurred in game_engine.dll: 'Vertex shader failed to compile: 'gl.GetShaderInfoLog(shader)