Also, @walmis I just want to say thank you for finally giving us a good force feedback stick that blows the MS FFB2 out of the water in every way possible. I've got #0022 and I absolutely love it.
On a different note, I feel sure that the software throw limiter generates substantially heavier pull than DCS aircraft when I set everything to max. Is there a way to get DCS aircraft to truly use the Rhino to it's true potential? I confess I haven't yet read the WIP manual, I'm buried in projects right now.
I just completed a DIY build from Protomakers guide and plans, which I found to be excellent, and it looks like the site you posted from Gadroc has a few changes to the gimbal components and the addition of screw inserts, but is very similar, and he recommends following Protomakers guide: https://github.com/protomaker964/Rhino-FFB-Clone-3D_Printed?search=1
3D print files, parts list and instructions to build a DIY version of the Rhino FFB Stick base using the VPForce motor kit - protomaker964/Rhino-FFB-Clone-3D_Printed
I swapped my base so instead of the red button being toward me, it is now to the side, effectively bringing the joystick base closer to the seat (my bum). I then swapped X and Y in DCS, but now the force trim does the opposite of what I want. It places the trimmer where the stick is, but on release does the reverse of what I want. Is there a fix for this or should I just go back to where I started with the big red button facing backward toward the chair?
I want as much force as I can possibly get out of it, since no PC stick generates as much force as many real aircraft. Since the limiter setting felt to me like significantly more force than I get when settings are maxed I was wondering if there's a way to get more force out of it while using the stick normally. I don't expect there is, I just thought it was worth asking.
Basically at 100% spring the force is scaled linearly through the travel range (green line), you can also have a stiffer response, but saturated at travel edges (black line). The endstops have a very rapid rise of torque response vs travel giving the illusion of more force. It's possible to increase spring gain above 100% using the spring "Gain Map" tool
So in order to achieve the peak torque output (ex. 9NM for rhino/57BLF03) at the end of the travel, is it necessary to go beyond 100% spring gain? Will it cause any damage to the motor etc?
i have a question for @walmis and the TelemFFB Devs (looking at @Number481 ) What would you recommendation for a yoke be? Is there a good Project with the VPForce Kit? Or is there a way to use Brunner Yokes with TelemFFB?
Last question first, no, the Bruner won’t work with TelemFFB. The driver is very custom to VPForce.
If you search around, a few people have attempted yokes. I am not qualified to give mechanical design advise, but if I were going to try, I’d rip apart my Alpha yoke that has been collecting dust under my desk for 2 years and see what I could make out of the guts.