My intension is to rig the motors up in a way that mimics the Rhino belt system. However instead of the 74 tooth pulley being directly attached to the gimbal, it'll be mated to another 74 tooth pulley that will route around a few turn-arounds and a tensioner, with the ends eventually terminating at the output fork of the pitch and roll axes.
yeah it's like ~15kg of force at the grip connection point. It has no support for grips though so you would need to buy the grip & base for each grip you want ie. WW, Virpil, VKB. I have no idea about electric motors etc. but seems they are hoverboard motors, he claims they have no cogging & are smooth. It'd be interesting to see if he goes further with the software side of things. But as it is now I think I'll go for a big motor kit Rhino if I go for stronger ffb in the future
I find it strange there's no emergency stop switch on that machine, that kind of forces can cause quite some damage/injury if configured wrong and the game sends some high amplitude effects.
and it's going to be a ballpark figure anyway, but I'm thinking those motors will need to dissipate quite a bit of heat to keep going for any length of time
It works but weirdly. In my case, spring force is too weak regardless of the gain value set by the vpforce configurator and timing of occuring buffeting is weird