I use instant trim (ffb friendly) for the cyclic as that was recommended. Without springs and FFB wouldn't make sense since we are using FFB. for the settings there isn't really a recommendation. Play around and use what you like. also use TelemFFB, too
Just been trying stuff out, instant trim is the way, I agree. The telemFFB effects are superb, I was using a CM3 Virpil base before which was very nice, but this is really good. Been using a Rhino in my jet sim pit for around 6 months now and really love it and was wondering how much better one would be in the Helo pit. Pleasantly surprised!
I know it's pointless with the current state of what sims are exporting and such, but I'd really love to have ffb on the brake axes at some point. Steering airplanes with differential braking is easy in real life, but a PITA in the sims.
I've wondered how load cells would go on the toe brakes, I believe someone here did try it as a mod. If it could be done somewhat close to the racing sim brakes it might feel a lot better & be a bit more precise, I for one would def love some really nice feeling toe brakes closer to irl.
V2 and V3 are almost identical, the only thing that moved is one screw hole, but didn't Walmis say that this kit is gonna require some drilling anyways? Not sure how much V1 varies, but I imagine due to the fact that you are replacing the entire MFG drive and swapping in the VP Force drive, it should be possible, since they should have a damn near identical footprint
thing is, if there's no info coming back from the sim about when exactly the brakes are engaging or how much brake force is being applied in the sim, the ffb on the axes is kind of useless. It wouldn't be helpful beyond just making the brakes "feel" better.
I see two problems here. 1.) Our calfs/feet are pretty strong. It would be nigh physically impossible to get motors and/or gear reduction on the brake axes that were strong enough to produce even remotely convincing results. 2.) Lack of telemetry. Given what I know about telemetry from the various sims I would put them in this order: - X-Plane - probably has data you could use - MSFS - maybe has enough data to use - DCS - no way - IL-2 - not a snowballs chance in hell
telemetry is the big one for sure. the feedback doesn't have to be real world convincing. It just needs to tell you that the brakes are engaged and applying force or they aren't. As long as it's enough feedback to feel the actual engagement point, it would be enough. Taxiing warbirds is a PITA right now, or engaging the brakes unevenly after landing and suddenly veering towards one side of the runway.
Ive said before that I've thought about buying some different rubber balls/tennis balls/racquet balls to see if I can shove one of them in the hinge point of my Virpil pedals to see if I can get a more progressive brake feeling than that standard linear springs
that is, by far, the biggest benefit, and worth every penny in its own rite IMHO. You also get dynamic forces with non-FBW aircraft, trim following and of course all of the other auxiliary effects too.
But then you would lose the ability to adjust FFB effects with a pot, right? Or can another board (I.e. the stick’s board) control effect strength globally?
Those sensors are almost certainly just a digital in/out. The connector in that case would likely just need to be swapped out to match the new style connector to tie in to the rhino pedal board
Yeah, I get that if you just use the pedals' control board, the brake signals would do what they had always done. I was asking about using the two analog inputs on the VPForce USB board for brakes.
As long as whatever sensor you're using is analogue, sure. Those sensor input points are just looking for a measurable shift in electrical signal (like a pot). If you want to do something more complex, you'd need to setup a shift register or breakout board, and code it to emulate a joystick that the Rhino board can run
:). I get that too. My specific question was asking whether one could use the pot input on another VPForce board to globally apply FFB effects strength across two or more VPForce boards. So if I used the two analog inputs on my FFB pedals for brake signals, could I use the pot on my stick VPForce board to adjust force strength on the pedals.
Like via a hardware link? You could wire the pot to both boards via mutual connections as long as the pot has the throughput to send signal to both. That would be a super annoying wiring setup though. In software, that should be pretty easy though
Just a quick, general question. I have a TM F-18 grip in the Rhino…. It feels like something is loose in the grip itself, near the base the grip has a tiny, clicking movement. It is not noticeable when going side to sides only fore and aft, right near where the twist collar is. Anyone know how I should tighten it up?
Remove the grip, and repeat the motions with it disconnected, see if anything moves that shouldn't. There's not a lot going on in the base area. Maybe the grounding screw came loose? You can crack the shell and see if anything is loose in it. The TM hornet is much more forgiving than the viper as far as springs and stuff flying out at you
I went from 36th to 6th today after I paid my invoice. This is just after I went from like 80 something to 40 something. Is that just all the people who passed up their reservation?