I dont see anything abnormal. To be clear, the normal experience when starting DCS is as follows: -
I dont see anything abnormal.
To be clear, the normal experience when starting DCS is as follows:
- During startup, FFB device will go limp as DCS sends a "reset all effects" command when it is loading.
- In DCS menu, spring will continue to be limp
- Depending on the module
- when you get to the 'fly now' screen, the stick may remain limp or may go to center at full spring force
- after loading into the aircraft, again, it depends on the module but typically...
- Warbirds
- On the ground - Stick will be limp as no air is flowing over the control surfaces
- at speed/in the air - Spring force will tighten up as you increase speed
- FBW Jets
- spring force should be constant
- Helicopters pretty much always have spring enabled except when pressing the trim release button or in the UH-1 with the force trim switch disabled
Are you, by chance, running a local Dedicated Server instance of DCS? (There's a bug that I dont think got fixed where the server ceases control of FFB if it is started after the game instance)
To be clear, the normal experience when starting DCS is as follows:
- During startup, FFB device will go limp as DCS sends a "reset all effects" command when it is loading.
- In DCS menu, spring will continue to be limp
- Depending on the module
- when you get to the 'fly now' screen, the stick may remain limp or may go to center at full spring force
- after loading into the aircraft, again, it depends on the module but typically...
- Warbirds
- On the ground - Stick will be limp as no air is flowing over the control surfaces
- at speed/in the air - Spring force will tighten up as you increase speed
- FBW Jets
- spring force should be constant
- Helicopters pretty much always have spring enabled except when pressing the trim release button or in the UH-1 with the force trim switch disabled
Are you, by chance, running a local Dedicated Server instance of DCS? (There's a bug that I dont think got fixed where the server ceases control of FFB if it is started after the game instance)






