Has anyone mounted their rhino in a Sim fab pit? Iβm about to order a DIY kit and was curious about the mounting solution as this is much larger than my VPC CM3 with a 200mm extension.
I didnβt change or tune any settings, and for the spitfire, p51, and p47, the stick is dead when parked, and as I accelerate on take off, it stiffens up. Not sure if this is what youβre referring to or not
airspeed should have a huge impact on control forces. at slow speed, controls generally feel mushy and unresponsive with hardly any centering force while high speed can make the stick almost impossible to move with human strengh.
afaik, dcs does some axis scaling to simulate the maximum force a human could produce, but i dont like the way this interferes with FFB. (source here is the DCS forum, i dont know for sure how they implemented this) if somebody knows more about this and if there is a workaround, id like to know
Forget about TelemFFB here. It has nothing to do with dynamic spring forces in DCS. That is completely handled by the native FFB implementation in each DCS module, which is something we have zero control over.
The spring effect gain values in VPforce Configurator will dictate the actual felt forces at any sim commanded "force coefficient", but we can't control how the sim tells the joystick to apply the forces.
Ok, thank you for your reply (Hiob, amadeus, Broko and Number481) my settings was too low, i set almost 100% on Spring, Master, etc, and effectively i have this kind of behavior.
Donβt forget that elevator droop is modeled which is super cool. What this means is that on the ground if you put the stick in the center, it will move forward to the stop all by itself. This is because without air moving over them, the weight of gravity on the elevators will make them droop which pulls the stick forward. This is modeled on the P-51 for sure, not sure about the other warbirds.
yeah, they probably add some sort of effect, and if not TelemFFB can definitely add it. Was more just speaking rhetorically about the general nature of the spring force being applied gradually based on air speed
β Replica Modern Russian Fighter Jet Grip β Premium Metal Grip Body β Metal Trigger Module and Brake Lever β Contactless Digital Brake Lever Axis β Contactless Digital Analogue Stick β Swappable Button and Hat Modules
i just ordered an alpha prime to hopefully rectify this, and have this flanker grip on pre-order as i much prefer the aesthetics, and also appreciate no twist
there are, but i think the nature of allowing rotation at the grip level relative to the connector inevitably creates an an area where some metal has to connect to the plastic, and this is ultimately a weak point that over time wears down. an all metal grip, with no ability to rotate i think is the ultimate play
so the real question is -- when we get our flnkr grips, how quickly can walmis get it working with the rhino? he'll have to probably make a profile, but also with the ability to support swapping out some switches...
ehh, i wouldn't say that, i would say they've always been on the mid to higher end of the mid teir production stuff, like the only stuff better would be like super custom/military type stuff. Their alpha's before the prime were in the mid 200s, but dropped in price a bit with the Prime