the pro tip i learned from someone else on here -- with the band off, manually set axis min to 0, and axis max to 4096, then set 100% spring, apply those settings, then while carefully trying to keep the joystick perfectly vertical, add the band back on, which should get you a pretty decent middle around the numerical middle of the motor range
That’s what I just did but I don’t understand why it’s not setting the center value to 2048 when recalibrating? I think everything is working ok but seeing the center seems to do nothing. Unless I’m doing something wrong. I’m following the protomaker build guide as I did the diy unit
i wouldn't worry about it lining up exactly halfway between 0 and 4096. what you ultimately care about, is that your moveable range does not extend below 0 and above 4096
Have it act like a mag brake. The way it is now is more progressive, soft around center and “spring” gets stronger the farther out you go. I want it linear, same force over the entire range, primarily around central trimmed position though.
Be careful if you play with a constant force - I just just set it to 50% and went to effects, set a static force and it almost hit me in the nuts - hard
are you just not happy with the force feedback they are giving you? or are you just attempting to re-create the ideal experience outside of the game, for the game?
i would say Apache and Kiowa both have pretty great FFB support, and you can use TelemFFB to refine it if necessary (can't speak for the other heli's tho)
All the effects and ffb are very nice, but I want a better “grab” at the central position. One reason is because I use a warthog stick in a 200mm ext so it flops around pretty easily. I did the spring balance thing and that helps but it’s sooo light in the center, even with springs high
This is what i have been battling with and the boing issue, but thats sorted as best as it can be with increasing damper and fine tuning friction on teleffb
my suggestion would be, start with something like this for the sliders (ignore all the other settings for now, don't mess with those) (also -- put master gain on 100%, i dunno why i had it on 95% when i took that), then disable all other settings in the Effects tab (except maybe balance spring since you've got an extension? but that's another discussion)
some settings that might also be worth tweaking -- craunk up spring strength proportional damping -- that will help get rid of spring bounce, so to speak, and natural damping compensation can help when no damping is applied to make the stick move smoother
nope -- effects in VP Configurator -- will get overridden by the game if it applies them, unless you select sticky. however you almost never want to use sticky because you don't want to interrupt what the game is doing
there are effects -- like balance spring, and the force trim stuff though, that are separate, but the force trim stuff, if the game supports force feedback, it'll generally have it's own force trim stuff that you'd want to use instead anyways