Have a question about the Configurator "Store Setting" button. After adjusting the various effects to my liking, I then click the "Apply Settings" button and then the "Store Settings" button. Should those settings survive a power down of the stick. If so, mine doesn't seem to be doing that. It is always comes back up with the "factory" settings after a power up.
UPDATE: I did some more testing and it seems that powering down the Rhino (using the power disconnect button) and then restarting my pc, restoring power to the stick and the starting the configurator keeps the last loaded settings. However, when I started my pc and stick after them being powered off overnight, it returned to default settings.
Where is latest default config. Getting really bad reverberation with ch47 and my stick is going crazy and erroring out. Resetting doesnβt work with button or motor reset. Belt tension is good. Itβs definitely something to do with the spring hz setting and natural dampening compensation.
well I got mine pretty much like 5 months ago and have no. 444. last sent was 663. that is like 44 per month. once you are like 200-100 units in front of it it will go fast though
I'm curious if anyone else has had issues with centering of the sick and what they've done to resolve it? I've had the base for almost a year.
- I've tried balance spring adjustments - I've tried static force - tried static force and balance spring together
I have an extension with a decent offset so it's not naturally balanced. Ultimately whatever setting I try, it won't hold a tight center. It's always off, and based on its previous movement direction it's off by a different amount. This causes lots of issues when trimming, especially force trim in helicopters. I've fiddled with this so many times, but I almost never get consistent behaviors. Especially after recalibrating. I'm pretty lost at this point. Any ideas or help would be grateful.
okay sometimes when something happens (game crash or something) the rhino does get proper FFB effects (it doesnt have any spring effect for example) and some said reseting effects in telem helps but for me in most cases only restarting the PC helps any tips on this? disregard in this case i was dumb and turned the spring force to 0% via pot#1 no wonder there is no effect >.>
Whatβs the distance between gimbal centre and grip connector? Iβm trying to work out how long of an extension I want to get for my mounting setup that will roughly match my Virpil CM3 with 200mm extension plus Z-extension that adds about another 100mm. Cheers.
I used balance spring, and the data of centering and added a little bit of a gain curve to the spring effects and now works pretty good. Iβm still having issues with my horizontal wigging out when going through ETL so Iβve had to turn my ETL down to like 5% in teleffb
Itβs really frustrating that my horizontal axis is having these issues, but Iβm not sure how to solve it. It even doesnβt on the default config settings.
i tried the gain curve. But for what ever reason the stick goes bonkers if I add any amount of gain. It actually destoyed my extension last night the shaking was so violent.
- TelemFFB window should no longer be placed off screen if the saved location is outside the bounds of the active monitors @FarFutureFox @Grale - Button binds in TelemFFB now support PoV Hats when "use hats as buttons" is disabled in configurator (Thanks Walmis!) @amadeus
DCS
- Added rotor RPM and damage model telemetry for CH-47
DCS/MSFS/X-Plane Helicopters
- Added hardware force trim option for pedals. @SerGeant - Can be bound to button from master instance (i.e. joystick) - Enable "Use buttons from master device" in the feature options - To bind to a different controller, use the loopback app (and set grip type in pedals configurator to loopback).
Mate those settings are a game changer, One of the crew on here suggested settings of 280 roll and 190 pitch. The default of 100% for both in DCS is simply not enough force going to the Rhino. The F4 always felt to slippery, now with the changed percentages its a dream and with heaps of force feedback. Those percentages can go as high as 500% each.