Whatever dude. i'm just some strawman youtubers sockpuppet in your view, why do you care. You can't both dismiss my opinion AND not care because you think i swallow trash youtube takes and regurgitate them unfounded. That's wildly self-contradictory. Can't have both. Choose or let it rest.
Your system information Steam client version: Latest Stable SteamOS version: Latest Stable Opted into Steam client beta?: No Opted into SteamOS beta?: No Have you checked for updates in Settings &g...
Hello, I was wondering if their is an official process to get your own upscaler intergrated into gamescope - I am a co-creator of the program "Lossless Scaling" which you can find here: h...
Alex Battaglia investigates Lossless Scaling, an app that has a new frame generation feature that works on a wide range of GPUs and opens up some unique options
I'm basic and run 60hz displays usually cause I simply don't notice much difference in games so long as I'm at a locked 60 unless i'm doing a direct side-by-side comparison.
DLSS3 starts to look good at 40+ internal FPS and starts feeling good at 60+ internal. Until recently, there were stil motion artifacts which is why i feel so strongly about LS. Most people are gonna use it to achieve 30 or 60 visual FPS, which it's just not gonna be good for in anything but Turn-based games.
I really don't feel like i'm being radical here in suggesting the tech be used as recommended by the providers lol.
With LS's LSFG x2 on my Go, the only time I've encountered artifacts is on stairs in games where the camera actually follows the steps. x3 and x4 are a no-go, however. I hear they work okay on more powerful hardware than my little Z1 APU though.
This is all subjective, ofc. but somewhat objective measurements put those treshholds i recited where they are. DF did those measurements. I'm happy this works for you, but i feel like we're wasting time one a combover when we could just be getting a hair-transplant.