DLSS3 starts to look good at 40+ internal FPS and starts feeling good at 60+ internal. Until recently, there were stil motion artifacts which is why i feel so strongly about LS. Most people are gonna use it to achieve 30 or 60 visual FPS, which it's just not gonna be good for in anything but Turn-based games.
I really don't feel like i'm being radical here in suggesting the tech be used as recommended by the providers lol.
With LS's LSFG x2 on my Go, the only time I've encountered artifacts is on stairs in games where the camera actually follows the steps. x3 and x4 are a no-go, however. I hear they work okay on more powerful hardware than my little Z1 APU though.
This is all subjective, ofc. but somewhat objective measurements put those treshholds i recited where they are. DF did those measurements. I'm happy this works for you, but i feel like we're wasting time one a combover when we could just be getting a hair-transplant.
Most games also start to lose simulation-speed at sub 30 internal FPS. so when people use LS frame gen to hit 30 or reach for 60, it often won't alleviate those problems either.
It sets a behavior and expectation that runs counter to proper use, which is why i don't think the tech belongs on handhelds. It's like drinking soda through your nose. It works, but not ideal.
Hey there, is there any way of setting Bazzite up so that when I boot up my steam deck it returns to the previous session it was in? For example, if I was in desktop mode, it returns to desktop mode, if I was in gaming mode it returns to gaming mode?
Nobara does this, but also doesn't have a gnome version for SD and has some serious stability issues (I am a big fan of it otherwise tho)
Been a few days since I last asked - any ideas on this very particular problem I have?
ROG Ally X running Bazzite. All works great handheld and docked. UNLESS it's outputting to one particular Samsung TV in my house. I have a Panasonic screen, and an LG screen - both work over HDMI fine. As soon as it's plugged into the Samsung however I get random audio drops of around half a second. Sometimes it's every five minutes or so, sometimes it's multiple times in a minute. It happens consistently either when under load or when the Ally is relatively idle. No blips appear on gamescope / mangohud, and there are no visual or performance glitches. Just audio.
I don't believe this is a Bazzite issue - but is there anything I can do within the KDE desktop to change how HDMI is output to see if there's any way to troubleshoot this issue? I've ordered a new HDMI box and cable for the TV (as it uses a stupid breakout box for input), but in the mean time, anyone got any ideas on anything I can explore just in case?
Describe the bug Seems animations settings arent preserved, bazzite workaround overrides them when starting steam in a deck image. What did you expect to happen? Bazzite default animations should b...