For the TelemFFB effects, its all still based around %50 for periodic and %100 for constant. Howeve

For the TelemFFB effects, its all still based around %50 for periodic and %100 for constant. However, unless its changed recently, the native effects for buffeting, runway rumble and weapons are extremely anemic and lead to very little feedback which is why there are duplicate effects written in TelemFFB.
Was this page helpful?