Speaking of the new G-Force effect... I’m still a bit confused about certain aspects. From what I un
Speaking of the new G-Force effect...
I’m still a bit confused about certain aspects. From what I understand, the formula is:
(Current G) / (Max G) * (Current Stick Deflection) / (Max Stick Deflection)
I believe the first part (related to G) is intended to increase the stick force according to G-load, and the second part (deflection) is designed to make the stick harder to pull as you pull it further.
However, I’m uncertain whether this effect replicates what a bobweight would typically do.
For instance, let's assume the aircraft has a max G of 8, and that stick (or control surface) deflection is linearly proportional to the change in G/ability to generate G (i.e., the deflection of the elevator/stabilator results in a proportional G-load).
With the settings: max intensity is F, start G is 1, max G is 8, and the Y-axis max point is 100%:
At a certain airspeed, if the maximum G available is 4 and this requires full stick deflection. For a max-g pulling in such a condition, the current G-effect implementation should work, as it would yield something like:
((4/8) * 100%) * F = 1/2 F.
But at the same airspeed, if pulling 2G requires half of the stick travel, the result would be:
((2/8) * 50%) * F = 1/8 F.
Since the stick deflection is proportional to the change in G, shouldn’t it be:
((max G available at current airspeed) * 50%) * F = ((4/8) * 50%) * F = 1/4 F?
I understand that in reality, stick/surface deflection may not be perfectly/linearly proportional to G-load, but my point is that since stick deflection is already related to the current G, using the "current G proportion" (current G divided by max G) might make the force smaller than it should be, as we saw in the example above. Wouldn't this be the case?
I’m still a bit confused about certain aspects. From what I understand, the formula is:
(Current G) / (Max G) * (Current Stick Deflection) / (Max Stick Deflection)
I believe the first part (related to G) is intended to increase the stick force according to G-load, and the second part (deflection) is designed to make the stick harder to pull as you pull it further.
However, I’m uncertain whether this effect replicates what a bobweight would typically do.
For instance, let's assume the aircraft has a max G of 8, and that stick (or control surface) deflection is linearly proportional to the change in G/ability to generate G (i.e., the deflection of the elevator/stabilator results in a proportional G-load).
With the settings: max intensity is F, start G is 1, max G is 8, and the Y-axis max point is 100%:
At a certain airspeed, if the maximum G available is 4 and this requires full stick deflection. For a max-g pulling in such a condition, the current G-effect implementation should work, as it would yield something like:
((4/8) * 100%) * F = 1/2 F.
But at the same airspeed, if pulling 2G requires half of the stick travel, the result would be:
((2/8) * 50%) * F = 1/8 F.
Since the stick deflection is proportional to the change in G, shouldn’t it be:
((max G available at current airspeed) * 50%) * F = ((4/8) * 50%) * F = 1/4 F?
I understand that in reality, stick/surface deflection may not be perfectly/linearly proportional to G-load, but my point is that since stick deflection is already related to the current G, using the "current G proportion" (current G divided by max G) might make the force smaller than it should be, as we saw in the example above. Wouldn't this be the case?

