Is their any way in your software to compensate/simulate for the lack of this telemetry in certain D
Is their any way in your software to compensate/simulate for the lack of this telemetry in certain DCS modules??
I would have thought that the F-14 should have dynamic forces affecting it being a non FCS jet. Having tested the spring dynamic s settings seems you are correct in that it might make the stick have more spring resistance but there is no dynamic adjustment of the feel of the stick at different speeds, which is disappointing, but can be partially replaced by the dynamic G force effect although not exactly a great replacement. I'm in the middle of making a first impressions review to be quickly followed by a sectional review of the different types of aircraft in DCS and the benefits of having a FFB base in particular the Rhino in all of the different types of aircraft. With the F-14 being a Heat Blur module I would have thought they would have had this effect in their telemetry. Plus the offset of the F-14 stick makes it very difficult to fly at times having little pitch movement left available after trimming in certain flight scenarios.
Since the F-14 is one of my favourite modules having now flown it with FFB it's dropped down my list of fun jets to fly due to the lack of dynamic feedback. Maybe with future upgrades and FFB now becoming a thing for flight sims ED and MSFS and the third party developers will add full telemetry to all the modules in their sims. Not their fault since we have had nearly zero FFB equipment available in flight sims unlike the Sim racing community! But I can see it becoming a big thing now with several manufacturers bringing it out and at an affordable price!
I would have thought that the F-14 should have dynamic forces affecting it being a non FCS jet. Having tested the spring dynamic s settings seems you are correct in that it might make the stick have more spring resistance but there is no dynamic adjustment of the feel of the stick at different speeds, which is disappointing, but can be partially replaced by the dynamic G force effect although not exactly a great replacement. I'm in the middle of making a first impressions review to be quickly followed by a sectional review of the different types of aircraft in DCS and the benefits of having a FFB base in particular the Rhino in all of the different types of aircraft. With the F-14 being a Heat Blur module I would have thought they would have had this effect in their telemetry. Plus the offset of the F-14 stick makes it very difficult to fly at times having little pitch movement left available after trimming in certain flight scenarios.
Since the F-14 is one of my favourite modules having now flown it with FFB it's dropped down my list of fun jets to fly due to the lack of dynamic feedback. Maybe with future upgrades and FFB now becoming a thing for flight sims ED and MSFS and the third party developers will add full telemetry to all the modules in their sims. Not their fault since we have had nearly zero FFB equipment available in flight sims unlike the Sim racing community! But I can see it becoming a big thing now with several manufacturers bringing it out and at an affordable price!







